Atomontage Voxel Engine

The guys have been working on it since 2004 and have ten years of experience in game dev, including AAA level projects. By the way, a leading developer from Slovakia lives in Bratislava. For 7 years of work, at first glance, not much has been done, but from my own experience I know that when you do something new - you dig one in new directions, then this takes time.
At the moment, the Atomontage engine cannot boast of beautiful scenes and complex animation (by the way, they need an artist who will create scenes). Nevertheless, the commercials are more interesting than the commercials from Euclideon.
Atomontage hybrid engine - you can combine polygons and voxels in one scene. The engine implements an elegant compression scheme that allows you to lay out a huge, multi-gigawoxel scene in a few hundred megabytes. You can change the scene (for example, make a hole in the landscape) in real time with a simulation of physics. Learn the details on the site .
Unlike Euclideon, Atomontage does not disdain the power of the GPU. But the most interesting thing is the ability of the engine to distribute computing across multiple computers. As for me, this is a killer feature. Especially nowadays, when people at least have a laptop / netbook and desktop. And when you can buy for $ 25 a computer the size of a credit card on a 700Mhz processor.
clickable
![]() | ![]() | ![]() |
The plans include the implementation of the following features:
- Fire, heat, phase transition (gas, liquid, solid, plasma) - simulation of thermodynamics
- Destruction - for example, explosions of small atomic bombs
- Water - simulation at the atomic level (apparently rough approximation)
- Electricity is the simplest simulation.
- Chemistry
- Weather - up to the storm and other extreme conditions
You can watch a video on the capabilities of the engine here and here.
| By the way, the Atomntage team in search of an investor, but donation will not disdain atomontage.com/?id=donate#donation_intro |


