Game Engine Blender - master controllers with logical expressions

    imageHe completed the translation of the fourth chapter of the Blender Game Engine book “Blender GameKit 2”

    b3d.mezon.ru/index.php/Blender_GameKit_2/Tube_Cleaner

    The chapter describes the process of creating a game in the style of First Person Shooter. A combination of BGE elements and Blender animation curves is used for shots and enemy behavior on hit.

    The described techniques are universal and useful when prototyping games of any genre.

    Before mastering this chapter, I highly recommend reading the 3rd chapter of the book describing the basics of the Blender Game Engine.

    Ps I
    invite everyone to participate in the adaptation of the book for Blender 2.5. You will need to complete the lessons in Blender 2.5 and take screenshots similar to those available.
    All interested, please write to me in PM.

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