
n - The Way Of The Ninja - an Must Have Epic Platformer

I’ll tell you about the awesome game " n ", which combines the following qualities:
- excellent gameplay (and "plot" - a ninja against robots)
- a very interesting, realistic and thoughtful physical model
- nice graphics (minimalism in all its glory)
- ease of management - 3 buttons: left, right, jump - which in combination provide a lot of opportunities
- the requirement for the skill of the player and the opportunity to improve
- for a quick soobrazhalku (last 2 toy quality permit for a long time do not bother)
and the bonus characteristics:
- Free I
- it was developed on Flash, and therefore cross-platform (it should be noted that this is one of the best implementations of the game on Flash - no brakes, everything goes very smoothly)
Many people know this game, which is not surprising - it was developed already in 2004. However, it turned out that there are MUCH more who are not tasteful :) It is urgent to correct this misunderstanding.
Gameplay video:
At one time, I was looking for a small casual toy that would work on the IAC for a long time, start up quickly and not get bored much. In the distant 90s, such a game was Hellcats Over The Pacific, but technology jumped ahead and it stopped running. For a long time I could not find anything worthy until I met this game. True, after I downloaded it and played a couple of times, it lay and dusted for a long time - I could not quickly overcome the physics of the game, but after a few months, I went under a hundred levels and got involved - it turned out better and better and this game took its toll place - the favorite little toy "Tetris / solitaire / sapper substitute."
And now I can give advice - to get involved in the game, you need to overcome the effect of the fact that the level is impossible to pass and just a little practice.
The plot is built around the confrontation of the protagonist - ninjas and robots. No one can be killed in this game (except for the hero himself), the only thing you can do is run around the room, jump, slide, make pirouettes, flip switches and run out the door - thereby completing the level (of which, by the way, 500 + the ability to create your own levels and download levels of other users).
And if you try to describe the game even shorter, then this is a triumph of the physical capabilities of the virtual hero - ninjuki and the user's ingenuity over computer robots - drones :)

In conclusion, I would like to share ideas for finalizing the program (by the way, they promised to release the source code sooner or later):
- Time rollback as in Braid. I really liked the concept of passing the platformer in one life and when you do not need to start the level again and again (though the skill is honed).
- Multiplayer mode - cooperative. Very few cooperative games to collect and complete levels with a friend. And so - two ninjuki work in pairs, one distracts drones, the other runs and solves circuits with switches.
- Add justice - so that drones themselves suffer from bullets, explosions and lasers of other drones. And it’s so insulting when a homing missile flies right through your enemy and kills you.
Download game for PC / Mac / Linux.
Under Snow Leopard, it is better to run the NReality modification. It adds various protection against cheaters, and a side effect is that it uses a fresh Flash container and loads the processor significantly less.