3D sound algorithm from a hearing aid company

For a long time I was interested in the question: why all these lotions and bells and whistles with a large number of soundtracks (Surround systems), if a person has only 2 ears and all these N channels you want, do not want, are just 2 - left and right ear =) Let's try to figure out how with the help of 2 sound tracks 3D sound can be obtained.
What is the first thought that comes to mind? That's right - take 2 microphones and position them at the level of human ears. In order to maintain the purity of the imitation of a person’s head, a certain object between the ears is needed according to the properties of sound absorption corresponding to the human head.

Company Starkey went further by developing an algorithm that emulates the human ear and erasing the barrier between the human ear and the earpiece speaker. Now the sounds, as it were, do not sit in the head, but go outside. The algorithm is called Cetera . Here is a terrific example of this algorithm, showing how realistic the sounds are (listen to everyone! Only with headphones! Preferably close your eyes). More examples, only already holophonic technologies (thanks to DileSoft ) www.holophonic.ch/archivio/testaudio/campanello.mp3 www.holophonic.ch/archivio/testaudio/capelli.mp3 www.holophonic.ch/archivio/testaudio/Cereni%20 -% 20Holophonic.mp3 youtube.com/watch?v=Z87n0V0tbi4
en.youtube.com/watch?v=L-C9yj0ldUQ&feature=related
en.youtube.com/results?search_query=3D+Binaural&search_type=&aq=f
en.youtube.com/watch?v=fX_w37-jeUg&feature=related
en.youtube .com / watch? v = IUDTlvagjJA & feature = related
en.youtube.com/watch?v=gVRJBloHQ1A&feature=related
en.youtube.com/user/FieldRecordist
www.esnips.com/web/peluffonholophonic
ЗЫ. Together with 3D video technology, you can already dream up about the video camera of the future, although this is probably the topic for the next topic (: