Gods of war. Something about the artillery games. Part III

Previous Cycle Publications: Part I , Part II The
key feature of this subtype games is the presence in the playing field of two or more sources of gravity, specially created to instill a sense of the deepest awkwardness to an adult independent man. When I played the first of the games listed here, I managed to make a third volley with a hole in the poop. But practice is the key to perfection, and I think I could then ignore the stifled grunt of my wife from the next chair with the deepest dignity.
Let's get down to it.
Gravity wars. Crash-boom-bartz!
Developer: Edward Bartz
Release Date: September 1987
Platform: Amiga
In appearance, this game is very simple. Two ships, one of which is

As for the settings, for the old game they are quite flexible. You can choose the number of planets on the map - from 5 to 15. If you do not like a randomly constructed map, using the menu items, you can move ships, remove planets, add a planet or a black hole (for this you need to specify the location of the center and edge object). For
TK Plays video gameplay
The official year of release of the game is 1987, which is confirmed by the creator himself. Despite this, no, no, yes, there is a know-it-all, who asserts that
Gravitality
- Original version on Aminet
m68k-amigaos - GW remake for MS-DOS (1989)
- GW Simple Web Version (try it now)
- GW remake 2008 для PC (2008)
Windows 98, XP, Vista (maybe similar will do)

Death Star Battles. Alliance nightmare.
Developer: Jan Bolland
Release Date: October 2001
Platforms: Java
This author has created various versions of GW so many times that he can do it for speed for money. In 1992, while studying at school, he created a version of the game for a graphing calculator. Photocopies of the code went around the school like the flu: all math classes were lost to society, the shizuha mowed down the ranks. Later, he created an advanced Java version of Death Star Battles.

Improvements related to the number of players, the number of planets (up to 16 pieces), you can also choose objects: from ordinary planets to red giants, white dwarfs, black and white holes, mole holes and supergiants. The gameplay has also changed: despite the fact that the angle and power of the shots are controlled by players in turn, they all shoot at the same time. Instead of the right to shoot, you can realize the right to
It looks like this
Up to 12 players (people or AI) can take part in the game. For each player, the number of stations under his control is determined, but the total number of stations cannot be more than a dozen. The size of the stations is variable and one for all. For AI, the level of combat skills is assigned: the weakest constantly firing into the milk, the strongest can play as a team and hit every second shot. The cranes here, by the way, come with one strike. There are “Single player” and “Tournament” modes, the last for decisive gentlemen who intend to fight before the sun rises or until the snack is over.
Do not be alarmed if you do not hear the sound. He's not there. Yang, of course, pretends that his hands have not reached, but let's be honest - what sounds in space at all ?!
Java the Hot!

Mammoth Gravity Battles. Bold trunk!
Developer: Jan Bolland, Mammoth Thoughts.
Release Date: July 2014
Platforms: PC, Mac, Linux, Android, iPhone, iPad, Windows 8 Tablets, Windows 8 Phone
So, Death Star Battles came out, earned some fame, brought Yana some
If ever “Mammoths” are brought into the Video Game Hall of Fame, then Bolland will certainly mention three things in his speech of thanks. Unknown guys from the early Bronze Age, who decided to arrange parking at the site of the current Cambridge. Romans who have transferred a wooden bridge over the Thames in the area of modern London. And the UK Department of Transportation, which provides rail links between these two points.
Because most of the Mammoth Gravity Battles was written and tested on the train, in which Bolland spent two hours daily on the way to work and back.

Compared to DSB in the game a lot has changed.
Firstly, the third dimension appeared and the process of aiming became even
Secondly, the aircraft of the ancient mammoths are not some fragile imperial Death Stars: they experience several hits, can be repaired on the move and meaningfully move in space, which adds an additional variable to the outcome of the match.
Thirdly, weapons (16 types!) Will be more serious. It is powerful enough to split a couple of planets, due to some ridiculous whim of nature that are in your way.
Video from the author of the game
Not to mention very nice graphic effects, a nice retro soundtrack and generated maps. And all this for a solo company in 60 missions or hot sieves for 4 players. You can download a free demo version.
By extinction - neglect!

Space Tanks / Tankistadors. On shushpantserah on the galaxy.
Developer: YawThrust Software Labs
Release Dates: 2003, 2006 (reprint)
Platforms: PC
I see this game like this.
On the surface of two neighboring lifeless planets, two tanks wearily dust. Probably, once upon a time they were part of two giant armored fists that struck each other somewhere at Alpha Centauri, but all that was left of this was a couple forgotten by everyone, except for accounting, the chief corporals attached to the warehouses of canned armored vehicles. Conscientious fighters still receive a salary, so from time to time they roll out one or the other tank to air out and strive at the same time to shell the neighbor. Sometimes it's a good day, and you write a winning report, getting a bonus and a promotion. Sometimes a neighbor has more luck. I am sure that in the evenings they are shot by newspaper prints and canned peaches from rations, but this remains behind the scenes.

So, you have a certain amount of money, you need to buy and equip a tank for them. Tanks differ in characteristics, each of them has vital signs of tracks, cannons, armor and antennas. A good antenna allows you to undermine the shells remotely, and the tracks and fuel supply can move, turning the results of enemy shooting into nothing. The range of weapons is wide, there are shells. rockets and beam weapons, rotten eggs and nuclear bombs. All this costs money, here you are not a poorhouse. After each game you are additionally charged a small amount of money, the amount of which depends on the current rank. Changing the tank is not free, so if your tank is destroyed and there is no money left, then
The game field can be customized by adding more space debris and changing the size of the system. Do not suffer from gigantomania, otherwise, while your projectile is flying, you will have time to call the first settlement on Mars and talk about the future harvest. The shells have a lifetime - the parameter that determines the self-destruction of the projectile, which did not get anywhere. Do not increase it too much, otherwise the game will turn into meditation, because while the shell is alive, the transition is impossible.
Gameplay video
The ability to play on the network is not available, the game is designed for two players in the hot-screen mode or the battle with AI. The computer loves tanks heavier and thicker shells, and when you fill it up, it will be replaced by a new one with a refilled account.
Oh yes, life is pain.
In Russia, the game was published by the company Akella. Seek and find.

Finally, I will list several games of approximately the same direction, which were not included in the review, but may be of interest to dear readers.
Bright, cute and simple Gravitee Wars
Online version with the ability to create a custom game Gravitee Wars Online
If you are a pacifist, but you want something to foul - Orbitalis satellite launch simulator
For fans of good old cannons - Bombardiers Guild
As usual, I will be grateful for comments and comments . In the final article of the series, I finally finish indulging in senile memories and tell you about the most vivid, in my opinion, modern games of this genre.