The number of Steam accounts has exceeded 13 million

    On May 23, 2007, Valve announced that the number of active Steam accounts, the world's first digital gaming distribution service, reached 13 million. Thus, Steam, which catalogs more than 150 games from different developers, demos and videos, becomes the leading community of millions of gamers from around the world. Online game activity on Steam is more than 7 billion minutes per month. Since the advent of Steam, over 2,500 updates have been released through it.
    For several years, Steam has gone from the means of automatically updating Valve multiplayer games to the platform used by leading publishers and developers to sell their titles. This summer, even more major publishers will announce the transfer of their games to the Valve platform, using it both for electronic distribution and in boxed versions for protection against piracy, the convenience of searching and viewing servers, conducting marketing campaigns and much more.

    “We approached Steam development in the same way we approached the creation of our games: we release something that we tested, receive feedback, and based on them we implement new functionality,” says Gabe Newell, president and co-founder of Valve. “In the case of Steam, we have millions of gamer clients and many developer and publisher clients. Over the past year, we have added more than 100 new games from third-party developers to the catalog, the number of active accounts has reached 13 million, new features have appeared like Guest Passes and Free Weekends. This growth has given us a lot and inspired to create many additional features and services that will be implemented later this year. ”

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