Game industry news compilation from March 8 to Sunday

    Chapter FromSoftware Hidetaka Miyazaki said about the possibility of creation of the Battle Royal.


    Games of this genre are certainly good, and we are interested in how they are arranged. But if we take up the creation of the “royal battle”, we will do it our own way.

    These comrades have established themselves with their own, special outlook on the world - what else can you expect from them? The only thing that causes concern is that with multiplayer they traditionally did not have much.


    I remind you, Sekiro: Shadows Die Twice is scheduled to be released on March 22.




    Epic Store returned the money for the game, which a couple of months later became 3 times cheaper. Have you seen somewhere else a similar attraction of unprecedented generosity?




    Activision Blizzard fired a hell of a lot of people. It became known that of the entire 8 percent reduction in staff, 209 people were accounted for by the American division of Blizzard.


    You can go to this article , bypass the link graph and calculate it yourself. But I counted a little for you.


    Admins (well, IT department) - 41 employees.
    Marketing in Irvine and Austin - 29 employees.


    All kinds of copywriters :
    Publishing division in North America, copywriters that is - 12 employees.
    Blizzard Latin America Publishing House - 10 employees.
    Some chthonic garbage Global Insights (is this also copyrights?) - 15 employees.
    All together - 37 people.


    Eycharks in Irvine and Austin - 18 employees.


    Testers Irvine and New York - 11 employees.
    Web and mobile - 9 employees.
    Finance in Irvine - 8 employees.
    Battle.net Team - 5 employees.
    Customer Service - 2 employees.




    13 people will be fired from Valve from the VR department. The company didn’t really want to scream about it from all angles, but the juralists got to it. They found out that Nat Brown escaped from the company, who worked on Steam compatibility with external GPUs, who worked in the VR department since 2015 and Rob Rydberg.




    Hideaki Itsuno , the director of the Devil May Cry franchise, said they did not target the Nintendo Switch because they did not have devkits.


    It looks like a very weak excuse - they are not like people who can block access to devkits with impunity. The DMC output is a big event and a big celebration, ten years with DMC4, not every day it happens.


    But then, it seems, he merges a more important reason - they just wait for the sales results of Draong's Dogma, to which they are related. If all goes well, the DMC5 will also appear on Switch.




    Anthem (multiplayer action-RPG), which was released on February 22 was the best-selling game in Europe , and in the American PlayStation Store in February.


    At the same time, Anthem’s rating on Metacritic is very sad, which leads to a bunch of philosophical questions - why do people top-buy a game that they themselves consider disgusting?




    Valve terminated the contract with Richard Garfield amid the failures of Artifact and his studio.


    Richard Garfield - Magic: The Gathering, Battletech, Netrunner, and much more besides Artifact. The real dad is a living god from the dark era of gaming technology.


    Artifact, on the other hand, is really bad. Now there are only about 500 players online (not five hundred thousand, but just five hundred).



    Of the drawbacks of Artifact, players often mention the anal model of monetization and the lack of entertainment when viewing on streaming platforms.




    The western version of Devil May Cry 5 for PS4 censors nudity with the help of shining rays.



    On the Xbox, PC, and European versions, it’s absent. One joy - such a censored screenshot can now be published on Habré :-)




    The Verge says that Epic could not stop the lawsuits against itself, but only to pause.


    Pop artists like Backpack Kid, Orange Shirt Kid, 2 Milly, BlocBoy JB, and so on have come forward. All of them accuse Epikov of stealing their corporate movements.


    According to the elaborate laws of the United States, copyrights do not extend to whole dances, but
    individual movements can be copyrighted.


    The problem is that the Epics have reached the postponement exclusively by some bureaucratic means, nothing has ended. It just gave a little time - for what? We find out.




    3D Vision technology has passed away. She allowed to watch three-dimensional stereoscopic image at home.


    Technology appeared in 2008. Special glasses and an LCD monitor with a refresh rate of 120 Hz are required. Alternately closing “blinds” are built into the glasses, 3D Vision divides the original image into two - for the left and right eye.


    The problem is that everyone scored on this technology, and as a result - artifacts in games, a headache, additional costs. It turned out that the sheepskin is not worth the trick for either content producers or consumers.




    DTF has rarely written original articles about the gaming industry in recent times. And then it turned out two whole in a row.


    The first is the awesome story of Arc System Works . For those who do not know, ASW are the developers of Dragon Ball, Atlus's Persona 4 Arena, Guilty Gear, BlazBlue, etc., who began their work in 1988 - few survive so much in our world!


    The second article is from Iliya Makarova, Relations between journalists, developers and the audience . It is also duplicated by a video cast on YouTube - simply and at home dictated on a mobile phone.


    In short, the content. He recalls the reaction to the words of Albert Zhiltsov in the podcast “After the Titles” - everyone cursed, but few claimed that what was said was untrue.


    The article notes the difference between a "journalist" and a "streamer blogger." Igrozhur is something sublime. It even leads the ubiquitous Logvinov with its division into “upper” and “lower” Internet. In addition, the factor of corruption of journalists is emphasized (if you often write negative, you will stop receiving orders).


    The “Embargo on Criticism” (as Ilya Makarov puts it) on the part of the developers can greatly prevent the audience from seeing the real picture and this can lead to negative consequences:
    for example, to create a game that the audience does not expect at all.


    What Elijah wants:


    • From journalists, he wants new approaches to coverage;
    • From developers - to be more tolerant of criticism;
    • From the community - to be friendlier to the two previous castes;

    Of course, it seems to me that this is a complete bullshit and utopia :-) The statement of the problem itself is such that everyone was on different sides of the barricades. Conflict is part of the task. This is a system of checks and balances, which does not need to be weakened. If you weaken her, everything very quickly goes straight to hell.




    Something like this. That's all for today, maybe in a couple of days I’ll scratch something else. Initially, this article appeared as a transcript of the vidos on YouTube , and there is a desire to continue to write them further.


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