
The digest of interesting materials for the mobile developer # 246 (March 19 - March 25)
Last week, we dealt with Android updates, how to become a great designer, advertising secrets, computer vision and product bugs. All this and much more - in our digest.

Some use the Zero Bug Policy, some have a well-developed culture of working with bugs (update the backlog in a timely manner, review errors when changing functionality, etc.), and some grow wizards who write without bugs at all (unlikely, but, maybe this happens).
The digest is also available as a newsletter. You can subscribe here .
iOS
• (+3) Create an iOS stopwatch on React-Native (subtitles)
•
Do you often forget [weak self]? Here's the solution
•
How to set up GitLab Continuous Integration for an iOS project
•
Excellent inspiration for iOS designers
•
Subscription in iOS applications
•
Layout: declarative UI framework
•
Charles: proxy for intercepting and debugging HTTP and HTTPS traffic on iOS
Android
• (+30) Android Support Library 28. What's new?
• (+25) Mosdroid # 6 - report
• Connecting Android Things with a smartphone using Nearby Connections 2.0
• Google has turned on the Transition API
• Ikea Place is launching on Android
• Getting started with Firebase Cloud Storage on Android
• Who will steal Android from Google?
• “Instant games” appeared on Google Play
•
Android Dev Podcast. Release 59. Everyone Android P
• Application Development on Unreal Engine 4
•We connect webhooks for the repository
•
Explore Android processes
•
TensorFlow Lite machine learning example
•
Anatomy of analytics from Google
•
Interesting Android Canvas study
•
Explore Custom View on Android
•
RecyclerView: more animations and less code with Support Library ListAdapter
•
Explore Android P: fingerprint dialog
•
Theater: Clean Architecture + MVVM + Reactive Extensions + Android Architecture Components
Development
• (+28) Design system. Definition of
• • (+23) Unity: particle systems
• (+18)LG announces open source WebOS platform Open Source Edition
• (+12) UI-tests for Xamarin
• How toxic management caused Telltale problems
• Fourteenth Developer Economics report
• Bad designers copy, great designers steal - how to become a great designer
• Alexander Kuznetsov and Sergey Myachin (Live Typing): investing in a client’s business
• Magic Leap released an SDK for application development
• Mobile application design: rating of Russian studios 2018
• Mobile UI design trends in 2018
•
React Native development tools
•
How designers use the data
•
Two years of indie development lessons
•
Lonely Planet application redesign
•
Two years of React Native in Artsy
•
How to start developing a game on Unity
Analytics, marketing and monetization
• Mobfox opens user data in Audience Analytics
• How two questions can change the growth of our product
• Advantages, risks and secrets of in-app advertising
• Subculture is more important than nationality: past, present and future Subway Surfers
• Games in the social casino genre: how to catch luck
• AR: lessons learned by marketers, and the vector of technology development
AI, Devices, IoT
• (+24) ComputerVision and what it eats with
• (+22) We generate levels for playing with the help of neural networks
• (+22) Can I teach artificial intelligence to joke?
• (+18) Feel the neural networks or constructor of neural networks
• (+10) Meet Windows Machine Learning - WinML
• (+5) Computer vision and the Internet of things
• Ten machine learning algorithms you need to know
< Previous digest . If you have other interesting materials or if you find a mistake, please send it to the mail.

![]() | Luggage Baghouse - Elderly Bug Killing Marathon |
The digest is also available as a newsletter. You can subscribe here .

• (+3) Create an iOS stopwatch on React-Native (subtitles)
•

•

•

•

•

•


• (+30) Android Support Library 28. What's new?
• (+25) Mosdroid # 6 - report
• Connecting Android Things with a smartphone using Nearby Connections 2.0
• Google has turned on the Transition API
• Ikea Place is launching on Android
• Getting started with Firebase Cloud Storage on Android
• Who will steal Android from Google?
• “Instant games” appeared on Google Play
•

• Application Development on Unreal Engine 4
•We connect webhooks for the repository
•

•

•

•

•

•

•

•


• (+28) Design system. Definition of
• • (+23) Unity: particle systems
• (+18)LG announces open source WebOS platform Open Source Edition
• (+12) UI-tests for Xamarin
• How toxic management caused Telltale problems
• Fourteenth Developer Economics report
• Bad designers copy, great designers steal - how to become a great designer
• Alexander Kuznetsov and Sergey Myachin (Live Typing): investing in a client’s business
• Magic Leap released an SDK for application development
• Mobile application design: rating of Russian studios 2018
• Mobile UI design trends in 2018
•

•

•

•

•

•


• Mobfox opens user data in Audience Analytics
• How two questions can change the growth of our product
• Advantages, risks and secrets of in-app advertising
• Subculture is more important than nationality: past, present and future Subway Surfers
• Games in the social casino genre: how to catch luck
• AR: lessons learned by marketers, and the vector of technology development

• (+24) ComputerVision and what it eats with
• (+22) We generate levels for playing with the help of neural networks
• (+22) Can I teach artificial intelligence to joke?
• (+18) Feel the neural networks or constructor of neural networks
• (+10) Meet Windows Machine Learning - WinML
• (+5) Computer vision and the Internet of things
• Ten machine learning algorithms you need to know
< Previous digest . If you have other interesting materials or if you find a mistake, please send it to the mail.