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Rungler Synthesizer on Game Boy in Assembler

https://sudonull.com/rungler-synthesizer-on-game-boy-in-assembler

Implementation of modular synthesis on Game Boy: LFSR, APU modulation, VBlank optimization. For middle/senior dev: asm Sharp SM83, real-time synthesis. Study the code and limitations.

Updated Steam: Game Search and Recommendations

https://sudonull.com/updated-steam-game-search-and-recommendations

Valve Simplifies Steam Interface: Infinite Scroll, Trailers, Personal DLC. For Developers — New API Integrations. Explore Changes in Beta Version.

GameMaker: how to become an indie developer at 35

https://sudonull.com/gamemaker-how-to-become-an-indie-developer-at-35

Learn how Vladimir mastered GameMaker at 35 and released his first game on Steam. Detailed path of an indie developer: from Python to release.

Battleship Library in Python: Field and Ship Classes

https://sudonull.com/battleship-library-in-python-field-and-ship-classes

Analysis of the architecture of the Battleship game logic library in Python. Field, Ship classes, coordinate validation, ship placement. Code examples and error refactoring for middle developers. Study the implementation.

Distances and Collisions in Ursina 3D

https://sudonull.com/distances-and-collisions-in-ursina-3d

distance, intersects Functions in Ursina: code, examples for AI, item pickup, bullets. Guide for middle/senior 3D game developers. Study the mechanics.

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