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Parallax and vert shift: 3D illusion in 2D ARPG

https://sudonull.com/parallax-and-vert-shift-3d-illusion-in-2d-arpg

Breakdown of parallax techniques and sprite vertex manipulation in Bridgebourn. How a solo-dev creates depth without 3D models. Demo on Steam, optimization for Steam Deck. Get insights for your 2D projects.

Sony acquired Cinemersive for AI-3D in PlayStation

https://sudonull.com/sony-acquired-cinemersive-for-ai-3d-in-playstation

Sony integrates AI from Cinemersive Labs for converting 2D to 3D content. Details on Parallax, PSSR in PS5 Pro and application in gamedev. For developers and senior specialists.

Tao's Cosmic Distance Ladder

https://sudonull.com/tao-s-cosmic-distance-ladder

Learn how Eratosthenes measured the Earth, Aristotle proved the sphere by the Moon. Terence Tao's lectures on the geometry of cosmic scales. For mathematicians and astronomers.

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