The digest of interesting materials for the mobile # 90 developer (on February 9-15)

    There are only ten issues left to the hundreds, and we continue to discuss the work of Yandex.Metro, develop on SpriteKit and HomeKit, watch how people code, look for the best application of iBeacon. All this and much more in the weekly digest!

    How I created mobile fighting game for iOS

    As a child, I loved to dream about who I would become when I grew up. Which way to choose: space or ocean depths? No, I wanted to create games. Why games? I grew up at a time when the mind of any boy was poisoned by a computer boom and the first console battles. Years passed, my dream fell asleep in a bear sleep, crushed by workdays. And then, one day ...

    Oddities in the work of Yandex.Metro: debriefing and application updates

    Last week on Habré there was a popular post about oddities in the behavior of the Yandex.Metro application for Android. We take the privacy of our users and the correct behavior of our programs very seriously and, based on the results of the post, conducted an internal investigation (+ Spy on everyone with the help of Yandex.Metro ).

    First experience developing a game on SpriteKit

    After creating and putting on the App Store games on SpriteKit, I would like to share my experience. I’ll talk a little about the creation of gameplay, as well as about attempts to contact publishers and impressions of the framework.



    Windows phone


    Marketing and monetization


    Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.

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