
The digest of interesting materials for the mobile # 72 developer (on September 22-28)
The past week was remembered by many changes to the Google Play rules for developers, a mess with iOS versions and bent iPhones, application localization for the Chinese market and an interesting story about voice recognition in a mobile application.

This guide is the initial material on cross-DPI and cross-platform design for beginners and intermediate designers who want to learn about it from the very beginning or get more knowledge. Without complex mathematical and obscure diagrams, only direct explanations, arranged in small sections, for understanding and applying them directly to your design work.
Actually, it is no secret to anyone that the PRC market (as well as Hong Kong and Taiwan) is a dream for any game producer. Given the excitement of the Chinese, their suggestibility and the prevalence of mobile phones among the population (as well as the number of subscribers), a successful entry into the Chinese market can bring huge profits. In this publication, I will try to describe this whole laborious path, as well as the main pitfalls that can meet along this path.
Recently, an application with our video has successfully passed moderation, so I want to share my experience on how to make a video for a page in the App Store and not screw it up: what and how can the developer himself do, what is better to outsource, and which chips are better to refuse altogether.
For several years now I have been making games. Sometimes in his free time, sometimes in between work, and sometimes instead. During this time, I have released several games, a couple of which may be worthy of attention. In this publication, I want to talk about my path, from a designer who wanted to make games to a designer who makes games.
In this article I will tell in detail and show how to correctly and quickly fasten the recognition of Russian speech on the Pocketsphinx engine (for iOS OpenEars port) using a real-life example of controlling home appliances. Why exactly home appliances? Yes, because thanks to this example, you can evaluate the speed and accuracy that can be achieved using completely local speech recognition without servers such as Google ASR or Yandex SpeechKit.
iOS
Android
Windows phone
Development
Marketing and monetization
Events
Devices
Worst of the Wicked
← Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.

![]() | DPI Designer Guide |
![]() | Localization of applications for the Chinese market |
![]() | How to make a good video for an app page on the App Store |
![]() | My way to indie developer, the results of several years |
![]() | Superfast speech recognition without servers on a real example |

- (+21) Detailed review of Apple iOS 8
- (+17) We spy on the user through In-App on iOS
- Apple recalls iOS 8.0.1 and Apple forgiveness: Apple rolled out an urgent release of iOS 8.0.2 with an apology
- Apple Acquires Prss Magazine Platform
- IOS 8 has nearly twice as many glitches as iOS 7
- IOS Game and App Packages: An Overview of a New Way to Organize Sales on the App Store
- (English) A curious story of the opening of applications on iOS

- (+42) Launch of Android-applications under Windows, OS X, Linux in Chrome
- (+21) Google Play Market will show cost of in-game goods in freemium-games
- (+20) Google has changed the agreement for developers, having reserved the right to delete applications from user devices
- (+15) Access to HID devices from the program on Qt under Android
- (+14) How we implemented INDE in our Android application
- (+9) Google Play Game Services in Libgdx
- (+3) How not to lose the connection between background tasks and Activity
- Google requires more from device manufacturers

- (+11) Use of SQLite in Windows and Windows Phone applications on JavaScript
- (+10) New service from Fortumo.com for operator billing of purchases in Windows Phone and Windows applications

- (+37) About creation of a platform game on Unity. Part Three, the long-awaited
- (+19) TicketEasy - two tickets in the first row
- Study of the cost of the icon for a mobile application
- Unity Technologies and Oculus Expand Strategic Partnership
- John Carmack (Oculus VR): Samsung has allowed us to simplify development on Android

- SimilarWeb launches unified analytics for applications, mobile and desktop web
- Promotion of mobile games on social networks (SMM) No. 2
- Returns halved over the year
- Mobile Marketing Automation: How to Make $ 100,000 in One Post?
- Swrve's New Game Monetization Report: Payers Decreased, But Average Check Increased
- Imre Jelly (Bossa Studios): you can create a game but you cannot create success
- Citrix Publishes Trends in Mobile Service Users
- Why are mobile marketing prices soaring?

- 404fest : October 4-5 in Samara

- (+169) We bypass prohibition of Yota to distribute the Internet from phone
- (+106) Why all of a sudden began to bend their smartphones and upload photos to the Internet
- (+15) The near future: wearable devices in a smart city

← Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.