
Useful materials for the mobile developer # 66 (August 11-17)
Mid-August is a slight lull in development. Nevertheless, we still have the SDK and architecture features YotaPhone, a tutorial on SpriteKit, FAQ on programming for Android, research on mobile advertising and the Japanese market. Have a good application!

Today we will tell you about the features of application development for YotaPhone and the tools we created for this.
With the advent of iOS 7, the world saw a new game engine from Apple - SpriteKit. In light of the fact that he appeared recently, little has been written about this engine, of course, you can find several tutorials on the network on it, but basically they are all in English. And for this I set out to write a detailed Tutorial about this wonderful engine.
I developed a small arkanoid game. About a year ago, I prepared a short report on this and presented it to my colleagues. The report covers all four stages that I had to go through: preparation, development, publication and after publication. Today I want to share this story with you.
iOS
Android
Windows phone
Development
Marketing and monetization
Activities
were:
Devices
Worst of the Wicked
← Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.

![]() | SDK and YotaPhone Architecture Features |
![]() | Creating a game on the Sprite Kit engine (Part 1) |
![]() | As I entered the mobile gaming market, stood and left |

- (+16) As we wrote iOS-library for work with Wargaming API
- (+5) How to call on iOS7 [jailbreak] from application?
- (+4) From prototype to prototype, from prototype to prototype, from prototype to ... trash

- (+82) FAQ for programming for Android from the beginner, and for beginners
- (+16) MediaCodec or we understand how we want
- (+14) The first free school of Android developers in e-Legion
- (+13) Automatic hiding of the address bar "as in chrome"
- (+10) Problems of time and time zones in Android and ways to solve them
- (Video) Material Design using Google I / O 2014 as an example


- (+25) Errors in checking internal payments of Android-iOS and their solution
- (+9) An attempt to resuscitate one cult game ... or a little necromancy
- (+7) Xamarin.Forms not ready for combat conditions?
- Will the developers stop playing the lottery with applications?
- Amazon Launches Live App Testing Application Testing Service
- Unity will support WebGL for free
- Applause and Crittercism join forces
- Resource Store for GameMaker: Studio Opens
- (English) Development and Revenue History of Unread RSS Reader

- Mobile Path to Purchase Study: Consumers Love Mobile Advertising
- Japan, the era of rivalry: dragons, monsters, cats, clans and ... candy
- Learning on mobile devices: past, present and future
- Use of applications in enterprises: iOS in the lead, but the share is reduced

were:

- (+33) Geek-picnic and weekdays of concept office of Yota Devices
- (+18) Last reports of statistics on smartphones: in Russia and not only
- (+13) Pebble + Marlight: we control light gestures
- Samsung acquires SmartThings
Worst of the Wicked
← Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.
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