
Useful materials for the mobile developer # 61 (July 7-13)
Last week, Samsung once again delayed the launch of its smartphone on Tizen, Satya Nadella released a program letter explaining the future of Microsoft, the mobile King came out from Papa Buba Diop, and of course, the App Store, the store that revolutionized the mobile ecosystem, turned 6 years old .

I do not like to talk about the financial side, but I understand that the topic of money, without this in any way. On KDPV you can see my statistics for the last few days (at the time of writing). In general, it happened worse, but it happened better! The figures are not one of those that amaze the imagination, but, you see, pretty good. Especially considering that I'm just an amateur riveting games in the evenings. In this topic, I will try to share the conclusions and developments that have been made during this time.
As soon as I got a desktop PC and a Turbo Pascal compiler, I first wrote a computer version of this game. It was 1991, maple leaves were falling. For rivals played the i286, the classic minimax could not be implemented.
In the light of the emergence of devices such as augmented reality glasses, smart watches, 4K monitors and an even wider range of tablets and laptops, the question arises: what size of the graphic element / text should be considered optimal and how to measure it. Android developers will undoubtedly exclaim immediately: “Yes, of course, in dp!”. But practice shows that things are a little more complicated.
At work, I was asked to make a comparative description of several products for creating cross-platform mobile applications: Appcelerator Titanium, Kony Platform, Adobe PhoneGap, IBM Worklight, Telerik Platform, Verivo Akula, Xamarin. Spent a lot of time, so I decided that it is better to share the data with the habrasociety, suddenly it seems useful to someone.
iOS
Android
Windows phone
Tizen
Development
Marketing and monetization
activity
Devices
← Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.

![]() | How to make money on Android games |
![]() | King - long live the king! |
![]() | About screen, pixel and element size |
![]() | Overview of the 7 most popular cross-platform mobile frameworks |

- (+52) Features of Swift
- (+18) Work with JSON in Swift
- (+11) We implement pull to refresh and infinite scrolling on Swift
- The App Store is 6 years old ( 1 , 2 ) ...
- ... but 80% of the apps on the App Store are “zombies”
- Apple Launches Swift Blog

- (+28) Authorization through Google in Android and check of a token on the server
- (+26) Android last.fm WAIL Beta scrobbler is now Open Source
- (+24) Android L is ported to Nexus 4, while unofficially
- (+24) Broadcast video from the mobile device on YouTube
- (+20) History about creation of game
- (+16) Generation of pictures for Android application from SVG
- (+5) Sony publishes source codes of a kernel of an operating system

- (+61) Satya Nadella: we will reinvent productivity anew ...
- ... but (English) Microsoft needs a real plan, not letters
- (+23) Work with data in mobile applications. We implement offline storage and data synchronization using Microsoft Azure and SQLite
- (+16) Four tips from the indie game developer: how to achieve three million downloads

- Samsung has postponed the launch of the first Tizen-smartphone in Russia
- (+55) Linux Foundation presented the first release of OS for the car
- (+8) On the eve of Tizen Developer Summit Russia 2014

- (+34) Where the games grow from. Interview with David Helgason - CEO of Unity
- (+31) How to eat a whale or history of creation of a line of mobile products
- (+25) Is it possible to steal money from mobile banking? Part 1
- (+19) Unity vs Adobe Air, or As I wrote the first mobile game
- Project Anarchy Mobile Game Development Challenge Announced
- Oculus will hold the first developer conference
- Google: typos are the most common mistakes in your code.
- Examples of the most unexpected A / B test results

- Braintree Launches New SDK for Accepting Payments in Web and Applications
- PubNative offers native ads through API
- Hacking in-app purchases: it's about data
- Effective user acquisition: CPM, not CPI
- Adtile Technologies Interactive Advertising Follows Smartphone
- Application Localization: A Comprehensive Approach
- Formats of mobile advertising: advantages and disadvantages

- Webinar " Secrets of the Promotion of Mobile Applications ": July 15

- (+43) The mode of resetting the smartphone to the factory state is not a guarantee of deleting personal information
- (+41) On flights to the USA will be forbidden to carry the discharged phones
← Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.