![](http://habrastorage.org/getpro/habr/avatars/183/37a/b6f/18337ab6f02eb3e1f63915de17a372f0.jpg)
Herzberg motivation. Money is not the main thing
Was recently on courses + yesterday reviewed Fargo .
And I wanted to post a picture from one of the slides from the courses:
![image](https://habrastorage.org/getpro/habr/post_images/1fb/da1/e5e/1fbda1e5edd25947a5947fd0b5e9935a.gif)
It shows a number of motivation factors. Colors mean:
green - how much motivation grows if the factor is
blue - how much does it fall if there is no factor.
I had never thought about such a classification before. And now I looked and it seems to me quite logical.
A theory from the 60s, but it also perfectly explains modern gaming. People are bastardized by virtual achievements (rank No. 1 in the picture above).
Also, all those who have not watched Fargo - must see. To make a little balance against orienting on the dough, as a way to achieve happiness.
And I wanted to post a picture from one of the slides from the courses:
![image](https://habrastorage.org/getpro/habr/post_images/1fb/da1/e5e/1fbda1e5edd25947a5947fd0b5e9935a.gif)
It shows a number of motivation factors. Colors mean:
green - how much motivation grows if the factor is
blue - how much does it fall if there is no factor.
I had never thought about such a classification before. And now I looked and it seems to me quite logical.
A theory from the 60s, but it also perfectly explains modern gaming. People are bastardized by virtual achievements (rank No. 1 in the picture above).
Also, all those who have not watched Fargo - must see. To make a little balance against orienting on the dough, as a way to achieve happiness.