New 3D water simulation algorithm

    Although 3D graphics in computer games have succeeded lately, the water in many reality simulators so far looks unconvincing, especially if other objects are floating in it.

    The new Position Based Fluids (PBD) algorithm promises to permanently fix this. All about the mathematical part developed by the NVIDIA Miles Macklin and Matthias Müller-Fischer employees can be found here . The behavior of the algorithm when using various parameters can be seen in this comparative video .

    We will wait for toys with such water here:


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