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14 computer games exhibited at the Museum of Modern Art

games · interface design · tetris · minecraft · pac-man

14 computer games exhibited at the Museum of Modern Art

    The Museum of Modern Art in New York began to assemble a collection of computer games. It is planned that there will be located about 40 of the most noticeable events. So far, the list includes 14 computer games. Including the tetris of Alexei Pazhitnov .



    When selecting games for the collection, not only the design of the picture was taken into account. Things necessary for the game were taken into account, such as gameplay, the convenience of the interface, the ability of the game to engage the player and create a mood. Interestingly, when selecting games, a quality short code was also taken into account. Moreover, the beauty of the code is also planned to be paraded. When selecting games, the opinions of not only art historians, but also programmers' specialists were taken into account.

    It is not very clear how the games will be displayed. List of already selected games :

    • Pac-Man (1980)
    • Tetris (1984)
    • Another World (1991)
    • Myst (1993)
    • SimCity 2000 (1994)
    • vib-ribbon (1999)
    • The Sims (2000)
    • Katamari Damacy (2004)
    • EVE Online (2003)
    • Dwarf Fortress (2006)
    • Portal (2007)
    • flOw (2006)
    • Passage (2008)
    • Canabalt (2009)


    It is also already known that the organizers of the future collection want to include Snake, Space Invaders, Zork, Super Mario, Grim Fandango in the museum exposition.

    And also announced that the youngest game in the collection will be Minecraft.

    Well, and a short translation of the descriptions of the games on the website of the Museum of Modern Art in New York. These are not complete translations, but only what seemed interesting to me.
     

    Pac-man




    At the time of the creation of this game, the most popular arcade games were shooters, such as Space Invaders and Asteroids. The author of the game, Toru Ivatani, wanted to develop the game without violence. Packman's idea was born in his restaurant, and of course inspired by pizza.
    The original .

    Tetris


    In the translation of the article, I was surprised that the playing field where the tetris figures are assembled, which we have called “Glass,” they have called there are many, many Matrix. And then the following words are interesting:

    This abstract puzzle, created in 1985 by Pazhitnov, is highly addictive. And when playing for a long time, it becomes almost a meditative practice. Tetris has become the most universal of all video games, appealing to players of any age, gender and geography. It is adapted for almost any computer system.
    The original .

    Another world




    The game used innovative cutting-edge effects and sounds, as well as graphics. The game was known for its unique atmosphere and minimalist aesthetics. Author Eric ahric Chahi developed The Other World on his own, while maintaining almost complete creative control over the game.
    The original .

    Myst




    The best-selling computer game of the 90s. Myst introduced a new and sophisticated sense of space and movement in computer games, using advanced graphics and 3D animation. It was a breakthrough in video game design. In the 90s, whole communities of fans grew around the game. The code for the graphics of the game was so large that it was distributed on CD-ROM discs, which was very cool for that time (1993).
    The original .

    Simcity 2000




    Unlike most games, SimCity has no specific purpose other than developing a strong and healthy city. The game was first released in 1989 for staff. SimCity 2000 is similar to the original version, but has a number of improvements, such as visible heights of the earth and underground construction. Players can develop a city politically or strategically. They can change the social system, or they can cause mass chaos for their own entertainment.
    The original .

    Vib-ribbon




    Matsuura, a designer and musician based in Tokyo, is one of the creators of this music video game. The player can put any of his music on the computer (for example, from a CD), and the game determines the tempo of the track. White lines on a black background form the road along which the protagonist moves, a rabbit named Vibri. The player overcomes obstacles, their frequency depends on the selected audio track. Pressing the right buttons at the right time will allow Virby to go unharmed. The faster the beat, the faster the player must respond. If the game fails, Virby turns into a frog, and then into a worm. If the game is successful, Virby will turn into a fairy princess. At the end of each level, Virby sings a congratulatory song, which is getting longer and longer.
    The original .

    The sims




    As in SimCity, there is neither a specific goal, nor a universal method of achieving success, just different situations are possible, depending on the creative abilities of the player. The Sims was designed as a building game, like SimCity, but limited to a suburban house, not the whole city. Monitoring the behavior of family members, however, turned out to be more interesting.
    The original .

    Katamari damacy




    I’ll venture to translate on my own what I understood, although I’m most likely to make a lot of mistakes in this surprise: the

    author of the game, Keita Takahashi, was given complete freedom of creativity, and he did not disappoint. The plot is something like this: the king of space flew from space to earth in order to collect all the balls here (they are nothing). In fact, the king of space walks and collects piles of garbage. Surrealistic forms interact with realistic ones and cause delight!
    The original .

    EVE Online




    EVE Online is a multiplayer online game. It hangs more than half a million people around the world. The creator of the game CCP Games attracted not only designers and developers, but also economists and anthropologists. CCP Games explains that “power (belongs) to the players. Nothing beats a player who gets the opportunity to influence the universe. We create tools for players to create content. ”
    The original .

    Dwarf fortress




    The earliest computer games displayed images using ASCII (American Standard Code for Information Interchange). The developers of Dwarf Fortress, a single-player fantasy game, deliberately neglected modern graphics, choosing a retro aesthetic. Instead of relying on a naturalistic three-dimensional interface, the game generates its own complex world, which the player can change.
    The original .

    Portal




    Unfortunately, nothing interesting has been written in the description of the super game on the site of contemporary art, so I will omit the translation.
    The original .

    flOw




    Again I will resort to free translation. The player needs to develop a certain creature that freely floats in the water. the game adapts to each player individually. If you develop better, then the rhythms of the game are accelerated. You in the game must achieve the maximum tension of their intellectual abilities.
    The original .

    Passage




    In 5 minutes of this game, the whole life of your character will fly before you. Unlike other games, there are no extra lives: "You will die only once, at the very end, and you are not able to prevent the inevitable losses." Some kind of post-hardrock, despite the cheerful pixel design.
    The original .

    Canabalt




    Canabalt is a new interpretation of early video games in which the character runs from left to right through dozens of screen changes. As in classic arcades, you need to overcome obstacles, avoid falls. The meaning of the game is clear, you just need to calculate the running speed and jump height, but not everything is as simple as it seems. It is important to consider many factors, including sounds. The Saltsman game was developed in just a week, (including graphics, which consists of only 6 shades of gray). It takes a hundred kilobytes. The remaining three megabytes of the game are music and graphics.
    The original .

    Postscript


    The discussion in the comments turned into a requirement to add your favorite games to the list of users. In my opinion, this is not a completely correct requirement. Still, the museum of modern art is a private organization, although one of the most respected. On the other hand, we have the right to know what games we, Habra users, love. Therefore, I created a separate post in which we can create our own rating of the best computer games of all time according to the 2013 habrasociety .



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