Kinect 2.0 will take into account the tone of voice and body position

According to the Kinect development team from Microsoft, the next generation of this device, Kinect 2.0, will take into account the tone of voice and the position of the owner’s body when playing. The gameplay will automatically adjust to the current mood of the player, and his physical capabilities.
For example, if a player is in a good mood, he smiles at the game or even laughs, then Kinect will adjust the game so that it keeps the gamer in good shape, that is, did not let him relax or lose his good mood. If the gamer is not in a very good mood, then the device and the corresponding software will set the toy to a minimum level of difficulty, for example.
In addition, the software will track the number of hours that the gamer spent in the game, and in case of exceeding the norm, turn off the game console. But, probably, all this will be configured by the player himself, so the console will not turn off the game at its own “request" if the user has not made the appropriate settings.
An interesting news is that the developers will allow players to pass their favorite toy without any special gestures - Kinect 2.0 will be able to recognize the slightest body movements, and converts them into game action. As mentioned above, Kinect 2.0 will be able to recognize voice commands more accurately, so the game should be even more interesting, because many functions can be controlled using voice commands.
And here, by the way, is a demonstration of the capabilities of the current Kinect, connected to the 1929 organ. Control is via a system with a MIDI synthesizer.
Via dvice