
Minecraft is over

After several years of development, Minecraft has finally grown to a full release. Notch announced yesterday that the game had gone gold and will be officially unveiled on November 18 at the first Minecon conference (this is a bunch of game fans named after the famous Comicon fan festival). Most likely, the official presentation of iOS and Android versions will also take place there.
Minecraft, a 3D world cube constructor in 3D terrain, is the most played game in the history of indie games. More than four million people have purchased a beta version at a price of 14.95 euros, the price includes “perpetual” updates. After beta testing, the price rises to 20 euros.
For all independent developers, Minecraft is a clear example that even alone you can make a game that will become an absolute best seller both on desktops and (probably) on a mobile platform. The first version of the game, which was released May 17, 2009, was created in just one week in the Java programming language.
It turns out that to release a successful game it is not at all necessary to sign a contract with the studio. As in the case of Minecraft, development can be funded by future players themselves. Soon , the IndieCity platform for distributing independent games , created on the Steam model, will begin work , there will be an opportunity to see a list of unfinished projects and transfer money to continue working.
For two and a half years, Minecraft has been distributed as alpha and beta. According to Persson, getting rid of the beta prefix is rather symbolic, and the game itself will not be much different from the one it was a week ago, because functions were added to it gradually. Yes, and the status of "finished" release does not save Notch from work.



