
Review of fresh materials, June 2011
This material continues a series of monthly reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the publications worth publishing are selected, which are interesting to share. Previous materials: April 2010-May 2011 .

Mobile Prototyping Essentials (A presentation by Rachel Hinman)
An excellent overview presentation of Rachel Hinman on the design of mobile interfaces. The topic has already been covered more than once, but this is one of the most well-filed and structured materials.
View more presentations from Rachel Hinman
Capturing Meaningful and Significant User Experience Metrics
Kim Oslob provides a set of front-end metrics that can be collected during user testing. These are 10 indicators that will help create a complete picture of the current state of UX.
Optimizing Emotional Engagement In Web Design Through Metrics
An unusual approach to planning how the interface will engage users and establish an emotional connection with them. The author parses several existing sites in order to show which of the tricks they use.
Comparing User Research Methods for Information Architecture
Jim Ross compares information architecture research methods. He describes the pluses and minuses of each of them, as well as the optimal situation for the application.
How to make users scroll down your page
Another useful article that contradicts the myth "users do not use scrolling." Statistics show that often long pages sell better than short ones - although for this it is important to follow a few key rules.
Mobile GUI - Mobile Interface Development Resources
A collection of useful resources for designing mobile interfaces. The site collects templates, stensils, articles, galleries of patterns and other materials.
Paper Prototyping with Paper iPhone ("vertical tube" version for mobile web) A
step-by-step guide to creating and testing paper prototypes for mobile sites. This is a simple and quick way to test solutions in a way that is close to reality.
Tweaking Your Facets
Jaimie Sirovich talks about ways to improve faceted navigation. This is the first part of a series of articles.
Getting Started With Defensive Web Design
Ian Lurie describes the “defensive design" principle, which involves an understanding of user errors. It involves assistance in overcoming problematic situations.
How to Fix the 5 Most Common Mistakes with Focus Groups
Jay Eskenazi describes the 5 main problems of user research using focus groups. They seriously affect the quality of the data obtained and are often ignored even by experienced researchers.
Uncovering Context With Mobile Diary Studies
Mike Sparandara, Lonny Chu, and Blake Engel talk about a custom research method using mobile diaries. A modern person is always on the move and it is important to take this into account when collecting data on the behavior of respondents.
Beating the “Observer Effect” in User Interviews
John Sorflaten is looking for ways to avoid the “observer effect” on user research results. He offers a special questionnaire that allows you to "reduce interference".
Weeudud
A collection of useful statistics and articles designed to answer the client’s frequent objections such as “why so much empty space” or “let's take everything to the first screen”. Not the best of these collections, but still useful.
Mobile Context Revisited
Luke Wroblewski notes that the importance of context in mobile interfaces is greatly overestimated. Too strong emphasis on it limits the set of pledged use cases, while modern mobile phones are used for a variety of tasks.
10 physical gestures that have been patented
The article talks about 10 strange patents for managing interfaces using gestures owned by well-known and not so companies. Although the article is not directly related to the process or design techniques, it will be of interest to many industry experts.
Effective Use of Typography in Applications for Children
Catalina Naranjo-Bock talks about her experiences creating apps for children. The author gives the principles of using typography for children from 3 to 10 years.
10 Important UI Design Considerations for Web Apps
Marc Gayle describes the 10 front-end conclusions and findings he made while creating his first web application. Many of them may seem obvious, but it’s very simple to forget about them while working on a project.
Six Things User Experience Designers Forget When They Criticize Websites
An article by Patrick Neeman in which he talks about the limitations of criticizing other people's interfaces. He cites a number of reasons that could prevent the design author from making more successful and efficient decisions.
The Stories We Construct (A presentation by Stephen Anderson)
Another great presentation by Stephen Anderson, this time dedicated to storytelling.
View more presentations from Stephen Anderson
Reliability and Dependability in Usability Testing
Mike Hughes outlines clear user research principles that deliver reliable and accurate results. He gives three characteristics of clarity - internal and external validity, as well as reliability.
Search Analytics for Your Site - Conversations with Your Customers
One of the chapters of Lou Rosenfeld’s upcoming book, Search Analytics for Your Site: Conversations with Your Customers, coming out this year. In it, he gives a number of practical tips for improving the search.
How to Choose a UX Prototyping Tool
Design for Use employees describe how to choose a design tool based on team objectives. This article compares some of the most popular parameter set tools.
InVision Prototype Builder
An interesting online product for quickly creating interactive prototypes. The principle of operation is simple - it loads a set of wireframes or design mockups that are linked together by links. The product has a demo version - https://projects.invisionapp.com/index.cfm .
mokk.me - Mobile web app mocks
Another online tool for rapid prototyping, which allows you to collect close to real mobile applications. The product is still in beta.
App Sketcher - Web Wireframes and Prototypes ASAP
A walk- through, but nonetheless useful design tool. Allows you to create dynamic interactive prototypes with interesting JavaScript interactions.
Edistorm - Online Brainstorming Tool
Web service that helps to conduct brainstorms and presents the process in the form of self-adhesive multi-colored stickers. Moreover, each of the participants can mark any ideas as liked, on the basis of which the best ones are selected.
The Pitch - The Game of Graphic Design by Fatimah Kabba A
great game for designers and about designers that playfully reflects the process of working on a project. The article so far only shows the general principles, but the authors are going to release a boxed version.
iPad Usability Testing - Equipment @ CXPartners
Walt Buchan from CXPartners talks about the equipment and programs that they use for usability testing of iPad applications. The design is not very complicated and can be assembled in almost any conditions.
The Myth of the One-Way Mirror
Demetrius Madrigal and Bryan McClain talk about the pros and cons of one-way mirrors in usability laboratories. The article also gives a brief history of the appearance of such mirrors.
GridCalc - Grid calculator and generator
An online calculator that allows you to calculate the page grid and generate its various options based on the selected parameters. Although the service is primarily intended for designers, it can be useful for designers as well.
Free Website ROI Calculator (Google Spreadsheet)
ROI Calculator for websites and web services, which allows you to calculate the effectiveness of investments in the development of the project. It works as a regular spreadsheet and is available through a direct link to Google Docs .
WriteMaps Site Map Application - Create, edit, and share your sitemaps online
Web service for building site maps. Among other things, it offers convenient opportunities for sharing documentation.
Powerpoint for prototyping
Autodesk's front-end team talks about their experiences with PowerPoint as a design tool. It is perfect for several tasks at once - creating wireframes, transition diagrams between pages, as well as clickable prototypes. The second part of the article is http://dux.typepad.com/dux/2011/06/powerpoint-for-prototyping-part-2-of-2.html .
Nokia N9 UX Guidelines
Nokia has published interface guidelines for the new version of its mobile OS MeeGo. Despite the fate of the platform is foggy, the proposed format for describing guidelines is very successful.
Android UI Design Patterns
A collection of patterns and anti-patterns, articles, and other useful Android app design materials. The collection describes both the smartphone and tablet versions of the interface.
Multiscreen Patterns (A presentation by Studio Precious)
A presentation by the German company Studio Precious, in which they describe various approaches to adapting an interface to a screen of various formats and resolutions. The authors propose 6 basic patterns - consistency, synchronization, screen sharing, transition between devices, complementarity, simultaneity.
View more presentations from precious
Building An Effective 'Coming Soon' Page For Your Product
Another useful Smashing Magazine article in the All About ... series - this time about stub pages before starting a project. The author describes the general principles of their creation, as well as several useful links on the topic.
Optimizing Error Pages - Creating Opportunities Out Of Mistakes
Daniel Waisberg gives recommendations for improving error pages. The tips primarily relate to 404 pages and server-side issues.
Useful Ideas And Guidelines For Good Web Form Design
An interesting collection of modern approaches to building forms from Shawn Borsky. The examples are divided into several groups showing the implementation of the key points of working with forms - layout, validation, interactivity, a call to submit and other features.
A Case for Mentorship
Scott Baldwin raises the question of the importance of mentoring for training novice professionals. This is a great way to develop a profession and transfer knowledge from experienced professionals.
Critical Thinking for UX Designers (A presentation by Stephen Anderson) A presentation by Stephen Anderson
and Russ Unger, in which he describes three ways to find design solutions - Z-shaped, V-shaped and T-shaped. Optimal for modern reality, he considers the Z-scheme - it involves a review of the problem in the course of its initial solution.
View more presentations from Stephen Anderson
Showcase of 20 inspiring web development process diagrams
A collection of diagrams of the design, design and development process. It is great that many of the examples depart from the usual sequence of blocks and offer unusual and fresh approaches. Another similar collection is http://line25.com/articles/showcase-of-impressive-design-process-explanations .
Managing a Globally Distributed UX Team
Invited UXMatters experts discuss the features and complexities of building front-end teams distributed across several countries. They talk about the correct worldview, process, work tools and other features of global teams.
Service Design and User Experience: Same or Different? (A video by Oliver King)
Engine Oliver King talks about the differences and similarities between user experience and service design. Recently, the topic has been discussed many times, but this presentation is one of the best.
Service Design and User Experience: Same or Different? from Engine service design on Vimeo .
Service Design & UX Design
A very detailed and structured analysis of the features and differences between user experience and service design. Like the previous video, this article is one of the best on a slightly battered topic.
... On Communicating Strategy for Design
An excellent article by James Kalbach, in which he describes the features of building a design strategy. How to create it and convey to the team at the beginning of work, as well as maintain a common vision in the future?
Developing a UX Practice of Practicing
Jared Spool writes about the importance of continuous practice of skills for designers and designers. He gives examples from the experience of other professions, showing that memory at the level of reflexes makes it easy to solve simple problems and be able to deal with complex ones.
Planning And Implementing Website Navigation
A good description of the process of building and optimizing web navigation from Kayla Knight. The article goes through the process, tools and techniques, important principles.
I heart frameworks
An interesting classification of customer experience frameworks from Mel E. Well-structured material, accompanied by illustrations.
Usability testing with children - A lesson from Piaget
Sabina Idler talks about usability testing experience involving children from different age groups. Each age has its own perception, and therefore a set of research methods should take this into account.
An alternative approach to product page design
An unusual experiment by CXPartners, during which an alternative product page was offered in an online store. The authors propose to get away from the usual cards with tables of characteristics and focus on the emotional component.
Laying the Ground Work
Not saying anything new, but still an interesting article by Paul Boag on how to describe the goals and objectives of the site at the beginning of work, and then stick to them and track them after launch.
Eye Tracking - Readers are more likely to skim over articles on an iPad than in a newspaper
An interesting comparison of the reading features of an iPad and a paper newspaper. During the experiment, the French company Miratech conducted eye-tracking testing of both news reading formats and found out that the newspaper wins in some respects.
Tales of Designer Initiation - The UX Design Boot Camp
Lauren Shupp and Davis Neable describe their experiences with building design teams. The process went in the form of a two-week practical training and proved to be useful for the company.
Breaking the Color Code
An excellent article by Michael Zuschlag, in which he details the principles of color coding and how it can be used to display complex data. A good example allows you to better understand the features of using color.
What Makes an Image Memorable?
A recent study by neuroscientists at MIT concludes which images are best remembered. Photographs with the participation of people work best, then - premises and objects commensurate with the person. At the same time, spectacular landscapes in memory do not linger for a long time.
Social design strategy
Eric Fischer describes a social service design strategy. Successful services have a good balance of three key components - individuality, discussion and community. In other words, we, other people, and our discussions with them.
The Impact Number Formats Have on Judgment and Decision Making
Colleen Roller talks about the effect of numbers and their output format on decision making. She gives the results of studies that will help to choose the most effective format for the current task.
The 7 Essentials of Customer Centric Business
A series of articles by Corrina Liao and Bec Purser on how to build a customer-centric business. The first of 7 articles talks about the importance of predictability in company behavior.
Bill Buxton's Device Collection The
smartest collection of several hundred interactive devices that Bill Buxton has been collecting for the past 30 years. The first version of the site briefly describes each of the gadgets, and in the future it promises to be supplemented by video clips and an accompanying book.
iPod Touch - Devices in the Classroom
Sheryl Cababa from Adaptive Path talks about a research project at The Hague International School. During the experiment, students used iPod Touch to solve learning problems - it was important to understand how the constant use of entertainment gadgets affects the learning process.
Search as a Multi-channel Experience
Pete Bell describes the features of modern search interface design. Users use several search modes in different contexts at once and all this affects the final results.
Beyond Gamification - Designing the Player Journey (A presentation by Amy Kim)
One of the best presentations on the topic of game mechanics in game interfaces from Amy Kim. She describes the basics of the gameplay and parses two web services in order to show the mechanics used in them.
View more presentations from Amy Kim
Trend: Handheld Projectors The
article shows recent examples of devices using compact projectors as a method of inputting and outputting information. This is a growing trend, in the description of which there are many interesting videos and links to scientific papers.
Responsive Web Design or Separate Mobile Site? Eh. It depends
An interesting discussion of the latest trend - “adaptive design” - is among UX professionals. Is it worth using this approach when creating multi-platform web services or is the separate version for each device optimal?
Fresh links can also be tracked in the same Facebook group .

Methods and Practices
Mobile Prototyping Essentials (A presentation by Rachel Hinman)
An excellent overview presentation of Rachel Hinman on the design of mobile interfaces. The topic has already been covered more than once, but this is one of the most well-filed and structured materials.
View more presentations from Rachel Hinman
Capturing Meaningful and Significant User Experience Metrics
Kim Oslob provides a set of front-end metrics that can be collected during user testing. These are 10 indicators that will help create a complete picture of the current state of UX.
Optimizing Emotional Engagement In Web Design Through Metrics
An unusual approach to planning how the interface will engage users and establish an emotional connection with them. The author parses several existing sites in order to show which of the tricks they use.
Comparing User Research Methods for Information Architecture
Jim Ross compares information architecture research methods. He describes the pluses and minuses of each of them, as well as the optimal situation for the application.
How to make users scroll down your page
Another useful article that contradicts the myth "users do not use scrolling." Statistics show that often long pages sell better than short ones - although for this it is important to follow a few key rules.
Mobile GUI - Mobile Interface Development Resources
A collection of useful resources for designing mobile interfaces. The site collects templates, stensils, articles, galleries of patterns and other materials.
Paper Prototyping with Paper iPhone ("vertical tube" version for mobile web) A
step-by-step guide to creating and testing paper prototypes for mobile sites. This is a simple and quick way to test solutions in a way that is close to reality.
Tweaking Your Facets
Jaimie Sirovich talks about ways to improve faceted navigation. This is the first part of a series of articles.
Getting Started With Defensive Web Design
Ian Lurie describes the “defensive design" principle, which involves an understanding of user errors. It involves assistance in overcoming problematic situations.
How to Fix the 5 Most Common Mistakes with Focus Groups
Jay Eskenazi describes the 5 main problems of user research using focus groups. They seriously affect the quality of the data obtained and are often ignored even by experienced researchers.
Uncovering Context With Mobile Diary Studies
Mike Sparandara, Lonny Chu, and Blake Engel talk about a custom research method using mobile diaries. A modern person is always on the move and it is important to take this into account when collecting data on the behavior of respondents.
Beating the “Observer Effect” in User Interviews
John Sorflaten is looking for ways to avoid the “observer effect” on user research results. He offers a special questionnaire that allows you to "reduce interference".
Weeudud
A collection of useful statistics and articles designed to answer the client’s frequent objections such as “why so much empty space” or “let's take everything to the first screen”. Not the best of these collections, but still useful.
Mobile Context Revisited
Luke Wroblewski notes that the importance of context in mobile interfaces is greatly overestimated. Too strong emphasis on it limits the set of pledged use cases, while modern mobile phones are used for a variety of tasks.
10 physical gestures that have been patented
The article talks about 10 strange patents for managing interfaces using gestures owned by well-known and not so companies. Although the article is not directly related to the process or design techniques, it will be of interest to many industry experts.
Effective Use of Typography in Applications for Children
Catalina Naranjo-Bock talks about her experiences creating apps for children. The author gives the principles of using typography for children from 3 to 10 years.
10 Important UI Design Considerations for Web Apps
Marc Gayle describes the 10 front-end conclusions and findings he made while creating his first web application. Many of them may seem obvious, but it’s very simple to forget about them while working on a project.
Six Things User Experience Designers Forget When They Criticize Websites
An article by Patrick Neeman in which he talks about the limitations of criticizing other people's interfaces. He cites a number of reasons that could prevent the design author from making more successful and efficient decisions.
The Stories We Construct (A presentation by Stephen Anderson)
Another great presentation by Stephen Anderson, this time dedicated to storytelling.
View more presentations from Stephen Anderson
Reliability and Dependability in Usability Testing
Mike Hughes outlines clear user research principles that deliver reliable and accurate results. He gives three characteristics of clarity - internal and external validity, as well as reliability.
Search Analytics for Your Site - Conversations with Your Customers
One of the chapters of Lou Rosenfeld’s upcoming book, Search Analytics for Your Site: Conversations with Your Customers, coming out this year. In it, he gives a number of practical tips for improving the search.
Instruments
How to Choose a UX Prototyping Tool
Design for Use employees describe how to choose a design tool based on team objectives. This article compares some of the most popular parameter set tools.
InVision Prototype Builder
An interesting online product for quickly creating interactive prototypes. The principle of operation is simple - it loads a set of wireframes or design mockups that are linked together by links. The product has a demo version - https://projects.invisionapp.com/index.cfm .
mokk.me - Mobile web app mocks
Another online tool for rapid prototyping, which allows you to collect close to real mobile applications. The product is still in beta.
App Sketcher - Web Wireframes and Prototypes ASAP
A walk- through, but nonetheless useful design tool. Allows you to create dynamic interactive prototypes with interesting JavaScript interactions.
Edistorm - Online Brainstorming Tool
Web service that helps to conduct brainstorms and presents the process in the form of self-adhesive multi-colored stickers. Moreover, each of the participants can mark any ideas as liked, on the basis of which the best ones are selected.
The Pitch - The Game of Graphic Design by Fatimah Kabba A
great game for designers and about designers that playfully reflects the process of working on a project. The article so far only shows the general principles, but the authors are going to release a boxed version.
iPad Usability Testing - Equipment @ CXPartners
Walt Buchan from CXPartners talks about the equipment and programs that they use for usability testing of iPad applications. The design is not very complicated and can be assembled in almost any conditions.
The Myth of the One-Way Mirror
Demetrius Madrigal and Bryan McClain talk about the pros and cons of one-way mirrors in usability laboratories. The article also gives a brief history of the appearance of such mirrors.
GridCalc - Grid calculator and generator
An online calculator that allows you to calculate the page grid and generate its various options based on the selected parameters. Although the service is primarily intended for designers, it can be useful for designers as well.
Free Website ROI Calculator (Google Spreadsheet)
ROI Calculator for websites and web services, which allows you to calculate the effectiveness of investments in the development of the project. It works as a regular spreadsheet and is available through a direct link to Google Docs .
WriteMaps Site Map Application - Create, edit, and share your sitemaps online
Web service for building site maps. Among other things, it offers convenient opportunities for sharing documentation.
Powerpoint for prototyping
Autodesk's front-end team talks about their experiences with PowerPoint as a design tool. It is perfect for several tasks at once - creating wireframes, transition diagrams between pages, as well as clickable prototypes. The second part of the article is http://dux.typepad.com/dux/2011/06/powerpoint-for-prototyping-part-2-of-2.html .
Patterns
Nokia N9 UX Guidelines
Nokia has published interface guidelines for the new version of its mobile OS MeeGo. Despite the fate of the platform is foggy, the proposed format for describing guidelines is very successful.
Android UI Design Patterns
A collection of patterns and anti-patterns, articles, and other useful Android app design materials. The collection describes both the smartphone and tablet versions of the interface.
Multiscreen Patterns (A presentation by Studio Precious)
A presentation by the German company Studio Precious, in which they describe various approaches to adapting an interface to a screen of various formats and resolutions. The authors propose 6 basic patterns - consistency, synchronization, screen sharing, transition between devices, complementarity, simultaneity.
View more presentations from precious
Building An Effective 'Coming Soon' Page For Your Product
Another useful Smashing Magazine article in the All About ... series - this time about stub pages before starting a project. The author describes the general principles of their creation, as well as several useful links on the topic.
Optimizing Error Pages - Creating Opportunities Out Of Mistakes
Daniel Waisberg gives recommendations for improving error pages. The tips primarily relate to 404 pages and server-side issues.
Useful Ideas And Guidelines For Good Web Form Design
An interesting collection of modern approaches to building forms from Shawn Borsky. The examples are divided into several groups showing the implementation of the key points of working with forms - layout, validation, interactivity, a call to submit and other features.
Process
A Case for Mentorship
Scott Baldwin raises the question of the importance of mentoring for training novice professionals. This is a great way to develop a profession and transfer knowledge from experienced professionals.
Critical Thinking for UX Designers (A presentation by Stephen Anderson) A presentation by Stephen Anderson
and Russ Unger, in which he describes three ways to find design solutions - Z-shaped, V-shaped and T-shaped. Optimal for modern reality, he considers the Z-scheme - it involves a review of the problem in the course of its initial solution.
View more presentations from Stephen Anderson
Showcase of 20 inspiring web development process diagrams
A collection of diagrams of the design, design and development process. It is great that many of the examples depart from the usual sequence of blocks and offer unusual and fresh approaches. Another similar collection is http://line25.com/articles/showcase-of-impressive-design-process-explanations .
Managing a Globally Distributed UX Team
Invited UXMatters experts discuss the features and complexities of building front-end teams distributed across several countries. They talk about the correct worldview, process, work tools and other features of global teams.
Service Design and User Experience: Same or Different? (A video by Oliver King)
Engine Oliver King talks about the differences and similarities between user experience and service design. Recently, the topic has been discussed many times, but this presentation is one of the best.
Service Design and User Experience: Same or Different? from Engine service design on Vimeo .
Service Design & UX Design
A very detailed and structured analysis of the features and differences between user experience and service design. Like the previous video, this article is one of the best on a slightly battered topic.
... On Communicating Strategy for Design
An excellent article by James Kalbach, in which he describes the features of building a design strategy. How to create it and convey to the team at the beginning of work, as well as maintain a common vision in the future?
Developing a UX Practice of Practicing
Jared Spool writes about the importance of continuous practice of skills for designers and designers. He gives examples from the experience of other professions, showing that memory at the level of reflexes makes it easy to solve simple problems and be able to deal with complex ones.
Planning And Implementing Website Navigation
A good description of the process of building and optimizing web navigation from Kayla Knight. The article goes through the process, tools and techniques, important principles.
I heart frameworks
An interesting classification of customer experience frameworks from Mel E. Well-structured material, accompanied by illustrations.
Cases
Usability testing with children - A lesson from Piaget
Sabina Idler talks about usability testing experience involving children from different age groups. Each age has its own perception, and therefore a set of research methods should take this into account.
An alternative approach to product page design
An unusual experiment by CXPartners, during which an alternative product page was offered in an online store. The authors propose to get away from the usual cards with tables of characteristics and focus on the emotional component.
Laying the Ground Work
Not saying anything new, but still an interesting article by Paul Boag on how to describe the goals and objectives of the site at the beginning of work, and then stick to them and track them after launch.
Eye Tracking - Readers are more likely to skim over articles on an iPad than in a newspaper
An interesting comparison of the reading features of an iPad and a paper newspaper. During the experiment, the French company Miratech conducted eye-tracking testing of both news reading formats and found out that the newspaper wins in some respects.
Tales of Designer Initiation - The UX Design Boot Camp
Lauren Shupp and Davis Neable describe their experiences with building design teams. The process went in the form of a two-week practical training and proved to be useful for the company.
Theory
Breaking the Color Code
An excellent article by Michael Zuschlag, in which he details the principles of color coding and how it can be used to display complex data. A good example allows you to better understand the features of using color.
What Makes an Image Memorable?
A recent study by neuroscientists at MIT concludes which images are best remembered. Photographs with the participation of people work best, then - premises and objects commensurate with the person. At the same time, spectacular landscapes in memory do not linger for a long time.
Social design strategy
Eric Fischer describes a social service design strategy. Successful services have a good balance of three key components - individuality, discussion and community. In other words, we, other people, and our discussions with them.
The Impact Number Formats Have on Judgment and Decision Making
Colleen Roller talks about the effect of numbers and their output format on decision making. She gives the results of studies that will help to choose the most effective format for the current task.
The 7 Essentials of Customer Centric Business
A series of articles by Corrina Liao and Bec Purser on how to build a customer-centric business. The first of 7 articles talks about the importance of predictability in company behavior.
History
Bill Buxton's Device Collection The
smartest collection of several hundred interactive devices that Bill Buxton has been collecting for the past 30 years. The first version of the site briefly describes each of the gadgets, and in the future it promises to be supplemented by video clips and an accompanying book.
Trends
iPod Touch - Devices in the Classroom
Sheryl Cababa from Adaptive Path talks about a research project at The Hague International School. During the experiment, students used iPod Touch to solve learning problems - it was important to understand how the constant use of entertainment gadgets affects the learning process.
Search as a Multi-channel Experience
Pete Bell describes the features of modern search interface design. Users use several search modes in different contexts at once and all this affects the final results.
Beyond Gamification - Designing the Player Journey (A presentation by Amy Kim)
One of the best presentations on the topic of game mechanics in game interfaces from Amy Kim. She describes the basics of the gameplay and parses two web services in order to show the mechanics used in them.
View more presentations from Amy Kim
Trend: Handheld Projectors The
article shows recent examples of devices using compact projectors as a method of inputting and outputting information. This is a growing trend, in the description of which there are many interesting videos and links to scientific papers.
Responsive Web Design or Separate Mobile Site? Eh. It depends
An interesting discussion of the latest trend - “adaptive design” - is among UX professionals. Is it worth using this approach when creating multi-platform web services or is the separate version for each device optimal?
Fresh links can also be tracked in the same Facebook group .