
Kids and adults in Left 4 Dead 2

The world is full of limitations. Absurd and useful, impossible and quite doable. For example, such as the age limit for acquiring Left 4 Dead 2. In the USA, the game will be sold to those who have reached the age of eighteen, in Russia it is allowed to prepare for an attack by zombies from sixteen (but for a real 450 rubles the box will also be given to the seven-year-old “player”), and in Australia and a number of countries, as far as I know, L4D2 was banned in principle.
Designed and implemented for adults and almost psychologically formed, the world of L4D2 is teeming with indecisive children who shout with their squeaky voices “kill the hunter, kill the hunter b &% $ !!!”. Their characters always run forward, fall into various alterations, from which they simply can’t get out alone, and then these unfortunate players scream out voice calls to other party members. Reprimanding those for not arriving in time.
I play L4D2 for the fun of it, to relax and feel like I’m in some kind of team that is still surviving in the most terrible troubles. I’m not trying to completely and quickly pass the next level and feel “safe for a while” while the new location is loading. The process itself is interesting. I do not need to run away from scary monsters. On the contrary, they need "py-dy-dy-dysh-thousand-thousand", and to pieces, with intestines and cerebellum, beautifully flying off somewhere behind the back of a hero controlled by me. Those players who view the game as a game and another entertainment, and not like life, also behave the same way.
Age restrictions are not just introduced. This is a scientifically proven by all sorts of "psychiatrists" rule that is worth following. I don’t know how doctors determine addiction and influence, but the Left 4 Dead 2 game world is an excellent space to separate people who are able to withstand the "trouble" from those who are not inclined to this.
An adult in a game behaves like in a game. He is calm and determined. He walks slowly, trying to hold on to the other members of the group. He cleans and inspects every corner, not missing anything that can somehow help him and other "living". He does not kill out of need, like animals, but out of interest. Psychologists often call this deviation. But such behavior can be considered a deviation only if the action takes place in real life. And here is the game, and the player understands that he will not take a shotgun in his hands and will not go firing left and right in the city. However, I will not go into details, otherwise there is a real threat to get stuck in this swamp that is not so familiar to me. I'll be back to the kids.
They behave in the game the same way they behave in life. And this is bad for everyone. Eleven- and twelve-year-old boys either stand still, hiding in some secluded place, or run forward, injecting adrenaline into the blood both in the game and in life. Fear has big eyes, and they feed this fear even more with their behavior - running away where they look and imagining how the most dangerous zombies are chasing them. To turn around and help others at such moments, they have neither time nor desire. And having reached the saving refuge, these geniuses close behind themselves all the doors that can only close. No, I do not claim them for this, just not for this the majority still comes in L4D2. It’s good that most of the players still need not another real world, but rest and relaxation from ours with you.
In the end, I would like to say that I finally understood the meaning of age limits for games. This thing is real and necessary even from the point of view of the fan that other players will receive from the process. And I would really like to know what anyone else has opinions on this matter?