
Trailer for Argadnet.com
Compete with the first job is not easy. Therefore, all made from our trailer sites, we publish a second trailer is Argadnet project to avoid any comparisons:)
I also would like to mark two points in relation to this work:
Happy viewing:
A word to the authors of the Argadnet project:
The goal of creating the Argadnet project was to make advertising more effective by adding a game component to the process of advertising interaction with the user. Then back in 2005, the initial idea was to create only a quest game (search for treasures), but, as the ideas were polished and the market was studied, they switched from the game to the platform, giving away the creation / maintenance / generation of games to third-party developers, providing for They have an API for creating these same games and advertisers.
The essence of the quest game is to complete a sequence of tasks in order to get a large prize pool (formed from contributions from advertisers). In the process of finding a clue, the user will have to visit the advertiser's website or the sale page, or fill out the registration form, or, first, find the site itself, or ... A specific task is limited only by the developer's imagination and the advertiser's requirements.
As a result, the user receives intellectual entertainment and the opportunity to win a cash prize, and the advertiser is an effective advertising tool.
At the moment we are in a closed beta - catch bugs and prepare the first game.
Why did we choose Trailer Studio? The answer is obvious - we needed a quality product for reasonable money. It turned out that everything was bad enough in Odessa. Therefore, we turned our eyes to our Moscow colleagues. Well, in order to save money, we took over the drawing of scenes and the idea of the movie. We were satisfied with the result. The guys from the studio professionally approached the issue and completed everything that we wanted from them.
Dima Magunov,
founder of Argadnet.com
I also would like to mark two points in relation to this work:
- Many thanks to Google for promoting this style of video;
- It was an experiment for us, as the customer already had the illustrations necessary for the video. Therefore, this piece of work was removed from us. For our part, we did all the animation, licensed the music, added sounds, recorded a professional British announcer, and, on the whole, made sure everything looked European.
Happy viewing:
A word to the authors of the Argadnet project:
The goal of creating the Argadnet project was to make advertising more effective by adding a game component to the process of advertising interaction with the user. Then back in 2005, the initial idea was to create only a quest game (search for treasures), but, as the ideas were polished and the market was studied, they switched from the game to the platform, giving away the creation / maintenance / generation of games to third-party developers, providing for They have an API for creating these same games and advertisers.
The essence of the quest game is to complete a sequence of tasks in order to get a large prize pool (formed from contributions from advertisers). In the process of finding a clue, the user will have to visit the advertiser's website or the sale page, or fill out the registration form, or, first, find the site itself, or ... A specific task is limited only by the developer's imagination and the advertiser's requirements.
As a result, the user receives intellectual entertainment and the opportunity to win a cash prize, and the advertiser is an effective advertising tool.
At the moment we are in a closed beta - catch bugs and prepare the first game.
Why did we choose Trailer Studio? The answer is obvious - we needed a quality product for reasonable money. It turned out that everything was bad enough in Odessa. Therefore, we turned our eyes to our Moscow colleagues. Well, in order to save money, we took over the drawing of scenes and the idea of the movie. We were satisfied with the result. The guys from the studio professionally approached the issue and completed everything that we wanted from them.
Dima Magunov,
founder of Argadnet.com