Virtual street children

    Parents, if you are still sleeping, then wake up and at least look out the windows. Look where your child is there. At home? Are you absolutely sure about this? Check all the windows again , and at the same time all Android and Apple .

    Have you looked into the virtual children's world? We have seen the horrors of the terrible and hell fire ? Is there any benefit from this demonic invention? I found her and decided to share.


    Small family scandal


    Father just fell off on a 9-year-old child for the fact that he allowed himself to virtually rob the third time to the same ill-wisher. Well, how can you step on the same rake three times ?! And here the crying little ball of life defends itself: "Dad, but this is just a game!" The stopping effect from unexpected children's wisdom - like from a concrete wall that suddenly appeared in the way of a car. The father's brain obediently recalls the sound of emergency braking.

    No, dear child, all the same online is not just a game.

    The next day, already at dinner, the child began to tell in detail. About how he became a victim of petty theft from a person whom he trusted. How then the conflict developed (here mom joined the discussion). The child continued to tell how he had gained recognition from the thief, how he restored lost property and even made profitable cross-border (!) Transactions with crystals. We briefly examined the prospects of sports in virtual parkour . Geopolitics have not been forgotten: how "ours" communicate with "non-ours." Those are easy to distinguish: they have other people's flags, and they use English words in the chat.

    What kind of game are we talking about


    It's more about the online sandbox genre (online sandbox games). I believe that trade is inherent in this genre, and in the search for resources, many are very eager to neglect the usual moral and ethical standards. Especially different shkolota.

    The risks


    What are we afraid of preventing our child from playing online?

    A progressive rupture of a child with reality, increased wear of the young and fragile nervous system, depression, suicidal mood. Asocial and irresponsible behavior in adulthood.

    And also: terrorists, sectarians, drag dealers, insane, maniacs and other pedophiles who use online gaming platforms to search for victims. Evil, in a word.

    Oh, yes, still spoiled vision and premature development.

    pros


    These are not social networks, these are online sandbox games . They are visually similar to those in which mothers spend their time on the road in public transport.

    A child builds a world from virtual cubes and can “pump” much more complex and even risky life situations, with virtually no threat to himself and his family. The child will be better prepared for adult social life, where digital technology will play a crucial role.

    Ever thought of this? And you make it a rule to spend at least an hour a week to discuss with your child his successes and failures in game matters. You probably don’t even have a close idea of ​​the complicated situations the child has already found a way out of. What, dying has become a little less scary?

    It's a question of time


    We live in an interesting time, friends. Look back at the greener grass and warmer, “tube” things. Now look around, now you see a young virtual shoot, a kind of not yet too spoiled alternative to the real world. But what lies ahead? In what world will our children reach maturity?

    Futurology is not my specialty. But I decided to imagine how it isIt will look, say, in twenty years. I imagined a certain complex structure of destructible sandbox worlds, interconnected by a web-like system of transitions, with millions of borders. Multidimensional graph from mini-universes. The transitions between them are short and long, sometimes with paid transport. And the crowds of peoples living in this multidimensional web, with their authorities, official authority, crime, police, services, currency and advertising, of course. The laws of physics (such as gravity) in different worlds vary over a fairly wide range. The same can be said about the level of hostility of the worlds. The heroes, respectively, have the most complicated systems of achievements and all facilitators of virtual existence (wings of different sizes are the beginning of a conversation).

    I didn’t come up with this. Recall the literary works of Ray Bradbury, Roger Zhelyazny, later Max Fry; then there were surrogates in matrices and other characters of mixed reality . Already, there are games with destructible conditionally infinite worlds, and online products are fighting with might and main among themselves for an audience of any age.

    Perhaps the key difference between my version is that the online administration of the games is identical to the real authority in which the player’s physical jurisdiction is located. I note at the same time the market for game security, including the organization of "family" sites of universes for children.

    So, welcome to my anti [gro] utopia: total government regulation of global computer networks, the state security unit for online games and illicit trafficking in psychotropic products [and substances]. Depending on the [state] classification of the world, real players go through rather sophisticated personality identification procedures. Do you know science fiction writers? On the road, friends, just don’t let modern statesmen read, let’s better pull the economy out of the crisis.

    UPD
    Humanity has characteristic weaknesses that do not change over time. I saw psychotropic technologies in the futuredelivered as products over the global network. The state always monopolizes these niches: it introduces either a ban or a consumption tax (excise tax). Where there are psychotropic products, state regulation will appear, it is only a matter of time. Online games have not yet grown to psychotropic products; there is no total addiction to online games. But what lies ahead? ..

    conclusions


    If a child wants, then he can and should play "safe" online games, but at the same time he must play with his peers. Thus, the child does not atrophy a sense of responsibility (because he regularly physically meets with other players), the connection with reality is not broken, because this is where the main reason for many of our fears lies.

    Communicate with your child, the theme of games will greatly strengthen your parental relationship, but do not impose specific steps, they will figure it out faster. My point is that regular communication is a good way to prevent teenage problems.

    If you decide, remember about physical security, in a conversation for yourself note the strange and inadequate subjects [from online], but do not interrogate, otherwise the child will close. It’s not necessary to be an inspector of Colombo or Miss Marple, did you discuss with your parents what you played in the yard with other children? If you don’t know what rules to start with, recommend that you don’t talk with strangers after learning nicknames from your real friends in advance. What, if desired, children's memory is capable of, I hope, no need to explain.

    Let the child learn a foreign language. Well, or vice versa, forbid a teenager to engage in profitable trade in crystals with peers from other countries. The effect will exceed all your expectations by exactly one hundred and eighty degrees. See that crystals are not then sent by mail from somewhere in Latin America. What kind of mail? Normal, aviation.

    Agreeing on a time-limited game is easier than banning it and spending your leisure time in the vigil behind all mobile terminals. However, you can not give your child a smartphone so that he feels worse than other peers and has acquired inferiority complexes from a young age. I hope not your case.

    Remember: any protection is bypassed, and the child will still go out onto the virtual street. Probably, parents are better off participating in this process. Take an example from residents geektimes: judging by the results of surveys, they have already solved this problem at the family level.

    Happy New Year, friends.

    Happiness and good to you and your families.

    Only registered users can participate in the survey. Please come in.

    Do you discuss his virtual successes with your child?

    • 27.9% No, we are not discussing 12
    • 58.1% Sometimes we spontaneously discuss 25
    • 13.9% We regularly discuss 6

    Who in the family controls the child’s game of online games?

    • 58% Spouse controls 18
    • 6.4% Spouse controls 2
    • 35.4% Let the spouse control 11

    How do you feel about your child playing online games?

    • 5% Forbid 3
    • 40.6% Do not approve 24
    • 40.6% Approve 24
    • 8.4% Encourage 5
    • 5% Previously did not approve, but after reading the article I thought 3

    Where do I need to put a comma in the king’s order?

    • 80.7% Allow, you can not forbid me to play online 46
    • 19.2% You can’t allow, forbid me to play online 11

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