Inventions for smugglers and pharmacists + training your research institute

    If you are starting or have been conducting a technical project for a long time, check: can everything be done much easier and more efficiently?

    This is the second article in a series of research institutes (Non-Artificial Intelligence), in which I talk about some of the techniques of invention (read about techniques for solving technical problems when managing a project).

    In a previous article, I told 2 stories with one common problem. Today you will find a little more: 2 more entertaining stories, recommendations and tricks for working with psychological inertia and an inventive task for training.

    And looking ahead, I’ll say that a series of research institutes will continue, and today's inventive task will become part of a large innovative project that we will create from scratch, right here.

    But details about the project and its first task at the end of the article, but for now the first story:

    History No. 1

    One pharmaceutical company developed a new medicine for the eyes, the medicine is extremely effective, but in practice it could not be used. The problem was that eye drops have their own specifics of application, namely, uneven action. Initially, an excessive amount of medicine is buried, because it is quickly washed out by the tear fluid, then at a certain (very short) time moment the dosage of the drug becomes optimal, then it decreases.

    For a new medicine, an overdose was not acceptable, and to drip the optimal dose is useless, because he will not have time to act.

    On its own, a huge pharmaceutical company could not cope with this task, but one person could. He suggested…
    ... release the medicine in the form of a soluble film, something like a disposable contact lens, only from easily soluble substances. It turns out that the lacrimal fluid gradually dissolves the film, releasing the same dose of the drug for a rather long time.

    The end of story number 1

    The basis of this invention is the overcoming of a very strong type of psychological inertia “Inertia of the usual principle of action”. We are used to the fact that the medicine for the eyes is drops, that the corkscrew is a helical wire, that programming is writing code.
    But a corkscrew can also be pneumatic, and a program can be “written” in Excel using formulas and functions completely without knowing programming languages, but mechanics can be dispensed with in some situations.

    In addition, this story and the examples I have given illustrate another type of psychological inertia, “Inertia of familiar terms.”

    Overcoming techniques:

    1. Replace all terms with neutral words, such as “contraption”, “something”, etc.

    2. Get away from the hardware, from a substantive examination of a familiar object, go on to consider its properties and functions.

    An example of the use of these recommendations is discussed below, when we will analyze our inventive task, but for now the second story:

    History No. 2

    In the days of Prohibition in the United States, naturally there were gangs of smugglers who smuggled alcohol into the country, most of the smuggling went by sea. And of course, in contrast to them, there were law enforcement structures that prevented this, including maritime police.

    For a long time, smugglers suffered losses if they were overtaken by the sea police at sea. The fact is that they had to throw alcohol overboard by tying a load so that it drowned. Floats cannot be tied, as otherwise the police will be able to get the "evidence" out of the water, so they said goodbye to the "goods" forever.

    And so it went on until one of the bandits came up with a bag of salt instead of a stone to be tied as a load. Over time, the salt dissolved in the water and the boxes with bottles popped up, of course, after the police had searched the ship and left.

    The end of story number 2

    In the second story, the bandits were prevented by the psychological inertia of familiar properties and conditions. What property should the cargo have? Stoke “goods”. It is logical to use a stone.
    This type of psychological inertia is similar to the first two, but they should still be distinguished.

    Overcoming techniques:

    1. Look at the properties of the object, determine which properties it really needs, which interfere (need to be removed), which do not matter, and which need to be added to obtain the desired effect.

    2. Any value of the data parameters in the task must be verified and, if necessary, specified.

    Try to apply these techniques to solve the inventive problem below and of course to solve problems in your own projects.

    Inventive Problem No. 1

    The idea is that over the course of several articles we will solve 1 inventive problem that will turn into a single innovative project of a paid parking system.

    This is an actual and real task, because demand for such systems is growing, and their cost, reliability and manufacturability do not meet the needs of the market.

    And so the first thing that we will do to develop a new paid parking system is to come up with a new barrier.

    Let's try to invent a new construction of the barrier cheaper in production (what affects the price?), More universal (dimensions of the passage, climate, etc.), more reliable (the boom of an ordinary barrier can be broken without difficulty). To do this, first get rid of psychological inertia and look at the barrier from the other side.

    Write your suggestions in the comments to the article, by evaluating the comments we can understand whose idea is better. I will hide my option under a spoiler so as not to create even more psychological inertia for you. Open the spoiler, only (!) After you come up with and write your own solution in the comments.

    My barrier design. Solution progress (an example of the use of techniques from the article)

    To get started, get rid of the psychological inertia of familiar terms. those. Now we are inventing PIECES to restrict entry / exit.

    We will get rid of the psychological inertia of the familiar principle of action and familiar properties. What is the function of the barrier? After all, do not protect, and do not allow to call in / out. Therefore, we must come up with a contraption that does not allow the car to drive in / out.

    Now let's see how our “contraption” differs from the barrier.

    a) she is not obligated to block the passage, can act with the help of other physical effects.
    b) it is not required to stand on the side of the driveway, it can be located anywhere (above, below, etc.).
    c) it is not obliged to act on the driver (in fact, the usual barrier affects the driver, not the car).

    What comes to mind? How can I stop the car?
    (My options are under the spoiler, and yours in the comments).

    My version of the innovative barrier
    The first thing that occurred to me was ice (slippery substance) and a large magnet over the passage. Both of these options operate on the same principle - they deprive the car of traction.
    But ice is a poorly managed system, and a magnet is not suitable in real conditions.

    After thinking a bit, I came to the following design:

    At the entrance / exit of the parking lot, a low stage consisting of several rollers is installed. When the car is forbidden to drive, the rollers spin freely and the car skids on them (as at the maintenance stand), if the drive is allowed, the rollers are blocked and the car passes quietly.

    The stage should be long (the length of a car) to effectively block the passage, even of an all-wheel drive car. The rollers are locked all at once (a square is made at the ends of the rollers, and is blocked by one platinum driven by the actuator).

    Fairly simple, cheap to manufacture, reliable design, in my opinion it turned out.

    And what did you get?

    PS: If you liked the idea of ​​developing innovative design skills on the example of a paid parking project, do not miss the following articles (better sign up), there we will develop identification, payment systems, etc.

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