
The digest of interesting materials for the mobile # 157 developer (on June 6-13)
We are waiting for today's WWDC and simultaneously discussing the difficulties of releasing the game in application stores, the already announced changes in the App Store, millions of particles on OpenGL ES 2.0, localization and UX.

If you are developing a game for Android or iOS, sooner or later you will have to start preparing for publication on Google Play and the App Store. But if you have never released a mobile game, many things and rules can be an unpleasant surprise and greatly slow down the publication process.
iOS
Android
Windows
Development
Analytics, marketing and monetization
Devices and IoT
← Previous digest . If you have other interesting materials or if you find a mistake, please send it to the mail.

![]() | Pitfalls in releasing games on the Google Play and App Store |

- (+10) iOS Localization: XLIFF
- (+5) How to raise CI for iOS developers in a day. Part 2 ( Part 1 )
- Phil Schiller on changes to the App Store: search advertising and revenue sharing 85-15
- Some Equals: Blizzard bypasses sandboxes on iOS and Mac OS
- Apple Watch a year later: 47 noteworthy smartwatch applications
How iOS apps can work on Mac
How to create transition animations using IBAnimatable
Mobile UX: User Errors
How we made a successful subscription on the App Store
Revealing NSDictionary Secrets
FlickToDismiss: Swipe to close

- (+13) Dots Go. Color Lines Mutant Game
- (+10) Google Developers Agency Pro: certification for the best developers of Android applications
- Android will be able to notify about applications and sites in the current location using Nearby
- Google will also take 15% from subscriptions
- The best Russian applications for Android 2016
Getting started with Firebase on Android
Writing Tests with the Espresso Test Recorder
Loop Bar for Android
Go to BottomSheetDialogs
HorizontalWheelView: custom horizontal wheel control
Sensey: easy gesture detection
Mondroid ^ unofficial Mondo client for Android


- (+23) OpenGL ES 2.0. One million particles
- (+14) Unity3D: To accelerate drawing of 2D animation at times? Easy
- (+10) How not to jump out of a window, an ideal workflow of a designer
- (+6) Localization of game Vikings: War of Clans
- (0) How game statistics differ from playtest data
- Uber opens RUSH API for everyone
- As we did and launched the application for dating in a week
- Yaroslav Morgachev (“Body in the summer”): TOP-3 of the Russian App Store with the first application
- Indigo Kids: We can consider ourselves successful developers
All videos of UIKonf 2016
Mobile UX: How to Improve Your First Impression

- Chinese Spearhead buys Smaato
- Returns from tvOS applications are 2 times worse
- Application boom is over
- Map of the Russian mobile advertising market 2016
- The effectiveness of advertising sites and mobile applications in offline media
- How to choose the best publisher for your mobile game
- How to deal with mobile advertising fraud?

← Previous digest . If you have other interesting materials or if you find a mistake, please send it to the mail.