Gamers may be the most successful top managers in the future.

    It is estimated that on average students spend about 10 thousand hours playing computer games while studying at a university - this is almost as much as at a desk. The gap in the perception of reality between educators and generation Y is growing. Educational institutions have to adjust their programs and teaching methods in order to reduce it.

    Studies at the University of Colorado have shown that, through gamification, it is possible to increase students' fundamental and practical knowledge by 10-15%. For example, Domodedovo Airport is looking for future staff while young people are playing on simulators, said the official representative of the airport Alexander Vlasov.

    “There will be three types of companies available. This is directly the airline, the airport and the handler, the one who provides ground handling services for aircraft. The player acts as a great manager, for example, SimCity , builds a full-fledged city. It will be about the same here, only at the airport level. If it is an airline, it can purchase three different types of aircraft, ”said Vlasov.

    And air flights themselves are impossible without simulators at all, assured pilot-instructor Andrei Krasnoperov.
    “The pilot gets 90 percent of the skills on the simulator. By the distribution of attention, flying under the blind, that is, the same flights. In practice, it must be taught to take off and land in real conditions. This saves time and money, ”explained Krasnoperov.

    “If we are talking specifically not about scientific, but about engineering qualities, often skills are much more important than knowledge. That is, the ability to quickly, at the level of the spinal cord to respond correctly and to understand in the subcortex what the correct actions should be, any lengthy calculations, solutions of equations, and so on. The decision must be made quickly and correctly, ”Pisarev said.

    Based on these considerations, among the successful future managers, it may well be inveterate gamers. In games, it is possible to educate even future financial tycoons. According to the conditions of the task, each team of students must prepare their virtual company for an IPO.

    The Marriot hotel chain has created a hotel management game. 50 thousand employees studied on this program. And the World Bank through the game makes its managers solve problems of poverty and hunger in backward countries.

    According to the Gartner consulting company, in two years the total market for gamification in the corporate sector will be $ 5.5 billion.

    Already, 40% of the largest organizations in the world train personnel through the game simulators, results data "Kommersant".

    For a long time, video games were not taken seriously, especially when it came to their benefits for education. At best, they were considered a waste of time, at worst they were seen as another reason for the “moral decay” of young generations. According to experts, computer games have a unique ability for other types of media to communicate knowledge about the real world through interactive immersion in the virtual world.

    Despite the obvious potential, teaching through video games in modern schools is extremely rare. The reason for this is not only the prejudice of society, but also the huge funds that are required to create beautiful and complex game worlds. To overcome this barrier will require political will, writes Forbes.

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