The digest of interesting materials for the mobile developer # 124 (on October 5-11)

    In the next digest, the distribution of Android 6.0, the new Accelerated Mobile Pages system for the mobile web, new Microsoft devices, the installation of unsigned programs on iOS 9 and many other interesting materials.



    Metaballs without shaders + fluid physics

    More than once in my mind I returned to this debate and came up with tasks that could not be realized at first glance without shaders, and it was the solution to one such problem that led to the creation of a game where the player controls the liquid by tilting the phone.

    We launch the application under Android (from personal experience)

    Looking ahead, I’ll say that, firstly, this story has a happy ending, rather than a complete failure, and secondly, I understand how much what we did is different from what the experts in the field of mobile development do not I urge anyone to repeat our path. Thirdly, I share my experience and want to show all non-specialists that with the proper level of perseverance and the use of force, you can do something completely new, unknown.

    Adapting Complex Applications to Material Design: An Aviary Approach

    When your application is rich in various functions, it involves working not only with text and standard elements, and its original design was developed even when it came to tracing the interface from iOS applications and skeuomorphism, switch to a new visual language - a truly titanic work and extremely difficult task. We’ll talk about such an application today.

    iOS

    Android

    Windows (Phone)

    Development

    Analytics, marketing and monetization

    Devices and IoT


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