Food Design Digest, September 2015

    For five years now I have been publishing regular reviews of fresh articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the publications worth publishing are selected, which are interesting to share. Previous materials: April 2010-August 2015 .

    Food Design Digest, September 2015


    Topic " Interfaces " on vc.ru


    vc.ru: We announce the hunt for interface cases from Russia.
    In early September, Zuckerberg Calls, now called vc.ru , restarted . I became one of the curators of the “Interfaces” column - together with Filipp Konzarenko and Anton Frolov. Since last year, my digest has been published on the site, and even earlier I gave comments on some of the translations. Now the cooperation will be more systematic. We have made an interesting content plan that will help to make the already demanded source of Russian-language content on interfaces one of the best. Within six months, it should materialize. Among the tasks:

    Topic "Interfaces" on vc.ru



    1. Publish interesting domestic cases. We made a template for them , allowing us to make an intelligent story. It's just that studio step-by-step descriptions of layouts are not good, you need a description of business problems and how the redesign solved them.
    2. Write reviews of domestic and western tools for designers ( structure ). The first material based on it about the Ukrainian service Mockup.io was released . There is still a pack on the way.
    3. Establish transfer of all 20 articles that fall into the squeeze from the digest for vc.ru . Of course, you need to know English in order to have access to all modern journalism. But translations make life easier for many.
    4. Question and Answer Sessions (AMA) with domestic designers. The first experience with the team of the Censiper company, which was redesigning the Russian Post, has recently ended ( article-interview based on it ). We will continue.


    Recently, Vladislav Golovach put forward a cool initiative to motivate Russian-language authors of articles on design . The topic is really painful - a lot of interesting things are happening in our market, but little is written about it. So the profession looks extremely poor in this regard, when compared with English-language publications. How so ?!

    In general, if you have good cases, a desire to write a memo on working with one of the new tools for designers, well, or a good-quality column with your own thoughts on an unfinished topic - write to us . Template for case studies and tool reviews .

    Patterns and Best Practices


    Motion and interface design - Continuity and expectation
    Issara Willenskomer's good message is that the animation in the product must be consistent, to which it brings the theoretical basis for its theses.

    How to fix a bad user interface
    One of the best articles on the empty state interface by Scott Hurff. He divides them into five stages - no data, loading, little information, error, perfect condition. Type Sizes for Every Device Steven Hoober describes the optimal font sizes for different devices depending on the screen size and user position. At the end of the article is a useful summary table. How to display threaded discussions on the web

    The ui stack




    Type Sizes for Every Device


    The Rian van der Merwe blog compares different approaches to displaying comments in branch discussions. Pros, cons, pitfalls. Product List Usability - Avoid 'Quick View' Overlays Baymard Institute's New Intermediate Popup Study with Online Product Information. This is bad practice, because users perceive them as the main product card, although there is very little information. Form Usability - 5 Requirements for Slider Interfaces Christian Holst of the Baymard Institute describes the problem areas of the sliders. They have a lot of problems and are not always useful. The article gives recommendations on the competent implementation of this control element. Continuing the topic:

    How to display threaded discussions on the web




    Product List Usability - Avoid 'Quick View' Overlays





    Presentation of content in the form of cards


    Work with notifications


    Spatial Interfaces
    Pasquale D'Silva very interesting reflection on Russian about how to present a map of interaction with a product in the form of a multidimensional space. This space can be either simple, two-dimensional, or more complex. If there is a clear model, then it will be much easier for the user to work with the application. He gives successful examples and complete mess, which for some reason is famous for music services.

    The Visual Storyteller's Guide to Web UI Design
    A new book from UXPin on how to convey a visual message using pictures, video, interaction, styles, using examples from Tesla, FitBit, Microsoft and Squarespace.

    Smart tv


    Guidelines for platforms and companies


    Apple iOS 9
    September 9 shows the final version of iOS 9. Starting with iOS 7, I go with beta versions of OSes on the phone. This time, the changes turned out to be small and in many ways strange - two searches (pulling down and to the left of the first screen), multitasking mode with the worst comfort for a wheelbarrow, clumsy solution with a return to the previous application in the status panel. Unless the stability of work, it seems, began to improve. It turned out that the most interesting thing was waiting for the announcement of force touch and taptic engine

    iOS 9

    - all major interface changes relate to them. A whole package of solutions has been added to the OS, greatly reducing and simplifying application scenarios: quick actions from the home screen and pop-ups for displaying key information without switching to the application. This is very, very cool, makes the phone an even more powerful tool and gives a bunch of opportunities to designers. Tomorrow morning we will discuss how to use it in our applications.

    Another thing is that most of the shown for many years was called “long tap” and does not require additional technologies. Except that the context menu in the icon on the main screen (now long-tap calls up the settings mode) and calling multitasking with a swipe with effort from the left edge of the screen - but the affordance of this gesture is not better than the classic solution with double-clicking the Home button. Yes, and long-tap itself (aka 3D touch - Samsung couldn’t do without marketers) suffers from a lack of affordance (iOS apologists blamed it, seeing the solution in Android and WinPhone). Well, the quick photo view on Instagram shown is completely meaningless - this is an additional way in the interface that does not give any value regarding the transition to a separate screen. In addition, all these operations with 3D touch often require the use of both hands. Although in any case, the gesture is still unusual and you need to watch it live. Surely he will give a bunch of interesting opportunities for games.

    We laughed separately about the mail mode a la Tinder - the topic constantly popped up in working discussions, but only in the banter format (though they had a super-like announced on the same day , so there’s room for improvement ). In fact, now any application can implement this interface solution to itself. Already gone concepts on Dribbble .

    Useful materials:


    Apple TV Human Interface Guidelines
    A new version of Apple TV is shown, the operating system of which is called tvOS. Guidelines are already available for her. The interface has become modern, in the spirit of iOS and MacOS, a remote control with gestures in the spirit of Nintendo Wii and a touch surface has been added to the control capabilities. It works without a cursor; at the point of pointing, an element on the screen increases with an interesting parallax effect . Another interesting thing is the two actions described at the remote control - “touch” and “click” . It also recommends skipping intro to games and videos by user action. Other materials:

    Apple tv






    Apple watch


    The US Digital Services Playbook
    Soon, the entire US state Internet will become one, as the government officially publishes an alpha version of the design standards. Announcement of guidelines with an eyeliner about the problems . Material design

    The US Digital Services Playbook




    Android Wear


    iPad


    User understanding


    Designing Safer Web Animation For Motion Sensitivity
    Val Head raises a fairly new issue - accessibility for front-end animation. A certain percentage of people suffer from motion sickness and for them modern products, stuffed with sophisticated transitions, are not very comfortable. She discusses specific problems and suggests even thinking about a single button to turn off the animation on the site. Why Performance Matters - The Perception Of Time Denis Mishunov talks about the budget for optimizing performance for web services. It is very interesting how he calculates the optimal download time for the service, taking into account the perception and condition of competitors. Investigation of the physical limitations of users when working with a tablet

    Designing Safer Web Animation For Motion Sensitivity




    Why Performance Matters - The Perception Of Time


    My colleague Ksenia Sternina shares the results of the latest usability research. She studied physical limitations when working with the tablet. According to the results of the study, it was possible to create a map of comfortable areas for the iPad Air 2.



    Accessibility


    Microsoft Inclusive Design Toolkit
    Microsoft's barrier-free design guide for people with disabilities. A 20 minute film about him.



    Information architecture, conceptual design, content strategy


    Content Strategy A Guide for UX Designers
    Another GatherContent book (fourth) about working with content, this time with a focus on designers. It is rather a set of good practices, but, due to the rarity of sensible materials on working with content, it should be interesting to many. Chaos Method of Requirements Prioritisation Gennady Dragun describes the reverse chaos method - a simple and effective way to prioritize requirements.

    https://gathercontent.com/resources/content-strategy-a-guide-for-ux-designers




    http://www.slideshare.net/Hienadz.Drahun/chaos-method-of-requirements-prioritisation

    Customer Journey Map



    Audience-Based Navigation - 5 Reasons to Avoid It
    Katie Sherwin writes about navigation issues, which are divided into groups of the target audience. Most implementations cause users to get lost in trying to understand which group they belong to, and also have problems with incorrect expectations.

    Design and design of interface screens


    Axure RP 8 Beta is Now Available
    In August, the opportunity appeared to put a beta version of Axure RP 8. The link is a complete list of innovations, and the product blog itself tells in detail about each of them . Frontify - Collaboration for Web Designers and Front-End Developers The product has recently been reborn, now it is a powerful tool for creating guidelines. Very very cool!

    Axure RP 8 Beta






    Invision


    Sympli
    A tool for transferring design from designers to developers. Its main difference from existing solutions is that it supports several graphical editors (Photoshop and Sketch). And for developers, in addition to the web application, extensions for the IDE (Android Studio and Xcode) are provided, which can save time on pulling the design on the application. The project is currently in beta and free, after the release it will continue to remain free for a limited number of projects. Atomic - Interface design software for professionals

    Sympli


    Beta is completed, the project is officially launched. Compared to Invision / Marvel, there are vector layers for which you can manually prescribe CSS (hi rounded corners, aha) and finer animation settings. Of the minuses - there is not even a vertical scroll, which limits the work with many layouts of mobile applications, plus resources must be added independently, there is no auto-parsing or plugins.

    Creating interactive application mockups using Mockup.io
    Mockup.io is an online platform for creating and presenting prototypes of mobile applications with the ability to test on real devices (iOS and Android). Allows you to work with prototypes for iOS and Android devices, Apple Watch, as well as for devices with custom (customizable) screen sizes.

    Vectr
    To the heap of design tools: Vectr, a browser-based vector editor. Sites, printing, etc.

    Principle


    Sketch


    Comparison of prototyping tools


    Zeplin


    Readymag




    User research and testing, analytics


    10 Best Practices For Competitive UX Benchmarking
    Pack of Jeff Sauro Benchmarking Tests.

    Polls


    New Mr Tappy - A filming rig for mobile and tablet usability testing
    New version of Mr.Tappy - mounts for testing mobile devices.

    Presumptive Design - Design Provocations for Innovation
    Excerpt from Leo Frishberg and Charles Lambdin's book Presumptive Design: Design Provocations for Innovation . Part 1, definition of the term.

    Visual programming and design in the browser


    Live guidelines and component systems


    Xcode и Swift для дизайнеров


    Framer


    Новые скрипты


    Работа с SVG


    Flexbox


    Веб-типографика


    UX-стратегия и менеджмент


    UX-стратегия


    Дизайн-культура


    Метрики и ROI


    A list of creative exercises for creative teams
    Foursquare's Jon Steinback describes a weekly practice among designers and other company employees when every Friday they solve a non-standard task or try another creative experiment. He gives a bunch of examples of exercises. UX and CX - Maximize the Value of Your User Experience Team Tandem Seven's blog describes approaches to linking UX and CX initiatives. Including the intersection between these different faces of the same task. Prevent Feature Creep and Bad Product Requests A simple one-page page from Intercom for product managers and designers that teaches you to answer “no” to requests that break the product.

    A list of creative exercises for creative teams




    UX and CX - Maximize the Value of Your User Experience Team




    Prevent Feature Creep and Bad Product Requests

    Cases


    UX-Environment AMA: Redesign of Russian Post
    In September, we launched the first AMA (ask me anything) from UX-Environment and vc.ru - Ruslan Lobachev (project manager, Tsentsiper) and Sergey Surganov (art director, Medusa, formerly Tsentsiper, who worked on the new Russian Post website. The company is undergoing large-scale changes and the site is just the top of the restructuring of internal processes, without which it is impossible to give out a good service. You need to think about the whole ecosystem. Therefore, the experience of the guys is especially interesting.

    UX-Environment AMA: Russian Post Redesign



    We wanted to launch the AMA format at the end of last year, but there wasn’t enough time, and then it appeared with Creative Russia and Roem.ru, so in a simple form it no longer made sense. But the thematic format is not yet well-worn, so let's try it in practice. We thank Sergey and Ruslan for the detailed answers, and our readers on Facebook for interesting questions. Authors of the questions: Nadezhda Shpiyakina, Sergey Aleshin, Yana Moskvina, Anatoly Batareikin, Ivan Prishvin, Denis Shumov, Olga Oreshkova, Natalya Kharzu, Vladislav Kovalev from Wonderfull.

    World map design
    Andrey Karmatsky opened his Urbica Design studio after leaving Yandex.Maps. Their first project was a map redesign of the Maps.me application. The article has many interesting details of the process.

    World map design

    Games Mechanics in Apps - An Interview with Courtney Christopher of Swarm
    Chatting with Courtney Christopher, Swarm's lead designer, about working on a new game mechanic for the app. After splitting Foursquare into two products, most of the iconic chips disappeared, but recently the team completely rethought the service and turned it into a real game. The Making Of FiftyThree's Beloved Paper App For The iPhone A smart case study on the new Paper app for iPhone. Why FiftyThree did not start porting the well-known iPad version, but rethought it from scratch. Other cases

    Games Mechanics in Apps - An Interview with Courtney Christopher of Swarm




    The Making Of FiftyThree's Beloved Paper App For The iPhone




    History


    Telephone Keypad Design
    Another article on this landmark 60-year-old usability test. How Bell Labs chose the optimal button layout on the phone. Translation into Russian .

    Telephone Keypad Design

    Trends


    Subtraction.com Design Tools Survey
    Khoi Vinh recently conducted a survey among designers about the tools used. According to its outcome, he published a report with conclusions on various categories. 4000 people from 196 countries participated. He recently moved to Adobe, so that all this will be taken into account in the development of the company's products.

    Design Machines
    UX Fox translated into Russian one of the best materials of the month from Travis Gertz. He says that modern design on the web has turned into a dull monotony and looks at the reasons for this clone dominance. And then he offers a way out - where to look and where to move in order to break the deadlock. Very inspiring, and the decor is great. Continuing the topic:


    Trends 2015


    For general and professional development


    UX-Marathon 2015: Yuri Vetrov - Product Design Digest
    For the online conference, “ UX-Marathon ” tried to make a digest in presentation format. Gathered the most interesting news for the last couple of months. I don’t know if this makes sense and demand, but I checked the “try the presentation” checkbox :) By the way, Sergey Andronov has been doing his digest in this format since last year .



    The course "Design of human-computer systems" at ITMO (St. Petersburg)
    On September 1, a group of master students started classes at the ITMO University on the program "Design of human-computer systems", which is dedicated to the design of interfaces and interaction with users. Over the course of two years, they will have to acquire and deepen their skills in project management methodology, analytics, design, psychology, graphic design and programming. In addition to lectures, students are waiting for practical exercises, projects, studies in a well-equipped usability laboratory. The UXSPb community works closely with students and teachers of the department so that training is closely connected with practicing specialists and real-life companies.

    Курс «Дизайн человеко-компьютерных систем» в ИТМО (Санкт-Петербург)





    PS In two years, employers will be able to safely write in the job descriptions of designers and interface designers - “specialized higher education” and there are such people :)

    Online courses


    Jokes for designers for 400


    Interns


    UX Hero
    Tal Florentin's second edition of the UX Hero comic is released, dedicated to the life of mythical food designer Jonathan Sketch. UX Fox - newsletter for interface designers Yaroslav Birzul restarted the translation site for UX Fox articles as a newsletter. Each week, subscribers receive an exclusive translation of a cool article, a set of free useful materials, references for inspiration and several links for professional leveling. Death to Bullshit Brad Frost launched the new Death to Bullshit blog based on its presentation . He collects examples of bad design practices and how the industry fights them. Detox for facebook

    UX Hero 2







    Death to Bullshit


    The funniest among browser plugins to make reading designer resources easier. Detox replaces Facebook feed with materials from Designer News, Dribbble, Behance, Awwwards, Smashing Magazine and other sites. Created by the famous Panda plugin team.

    People and companies in the industry


    Andrei Herasimchuk - Twenty Years in the Valley
    Andrei Herasimchuk, Adobe's first UX designer, writes a series of articles about his 20 years of work. A very cool series of materials from a person who stood at the origins of the profession. First issues:

    Andrei Herasimchuk — Twenty Years in the Valley




    Cooper and Cooper U, Part 1
    Масштабная серия статей о Cooper U, большой инициативе компании Cooper Consulting по дизайн-образованию. Интервью с Tereza Brazen, заведующей программами обучения, а также разбор курсов.

    Cooper and Cooper U, Part 1

    Покупки дизайн-студий крупными компаниями


    John Maeda Interview
    A short but meaningful interview with John Maeda after the workshop at the HackMIT hackathon. By the way, he combined his mini-sites under one umbrella .

    AMA Sessions


    Conference proceedings


    OFFF RUSSIA 2015
    On October 10 and 11, ICR brings the OFFF international festival to Russia for the second time. It is held annually in Barcelona and in countries around the world. OFFF is known in the domestic professional community - whole delegations from Russian-speaking countries regularly leave for the main event in Barcelona. Designers work on a variety of types of tasks in different environments, and this conference manages to make a good cut of all this diversity - how to make unusual and fresh decisions in interfaces, promotional and marketing things, and the real world. Last year it was held in St. Petersburg, this time at the office of Mail.Ru Group. IDEO, AKQA, Joshua Davis, StinkDigital, MUCHO will arrive. On the second day, master classes from Burton Rast from IDEO and Joshua Davis will be held. By the way, Burton gave

    OFFF Russia 2015

    interview for Look at Me. and participated in the AMA .

    UX STRAT 2015
    Presentations from the UXSTRAT 2015 conference , which took place on September 8-10 in Athens, Georgia (USA). It is dedicated to design strategies and gathers a powerful line-up of thematic speakers.

    Fresh links can also be tracked in the same Facebook group . Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artemov, Denis Efremov, Alexei Kopylov, Taras Brizitsky and Evgeny Sokolov. More and more materials appear in reviews thanks to them.

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