The digest of interesting materials for the mobile # 100 developer (on April 20-26)

    Quite unnoticeably, we somehow got close to the hundredth issue. We can assume that this is almost two years - during this time mobile development has radically changed, not so much in tools and approaches, but in sensations. This is more and more an "adult" business, although it is still available to any developer. With spring, and here you are - the hundredth issue of the digest.

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    Apple Watch: how to make an app for a watch and not screw it up

    90% of the mind-blowing application concepts for them that can be found on the Web are unrealizable - those who are familiar with Apple’s guidelines are well aware of this. That it is still possible to implement on the watch, and how best to do it from the point of view of development and design, is in the article.

    First sales experience at Unity Asset Store

    I’ve been developing small mobile projects based on the Unity3D engine for several years and sometimes drop by the Asset Store to buy useful assets. Recently, I decided to try to create some sort of asset for sale in this store and see what comes of it.

    Interactive floor on Android

    Probably many of you have seen interactive games for children in shopping centers. Where a dynamic scene is projected onto the floor, and a nearby installed sensor detects touch points with the surface and converts them into events for the application on the control computer.

    iOS

    Android

    Development

    Analytics, marketing and monetization

    Devices


    Last week’s digest . If I missed something in the search for updates - send it to the mail, I will quickly add it.

    If you have thoughts about what is missing or what is in excess - let's discuss in the comments.

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