Editing WebGL shaders on the fly - now in Chrome
Not even two years have passed since Firefox made it possible to edit shaders on any website using WebGL. And now this opportunity has appeared in Chrome. However, this opportunity should be thanked not by Google employees, but by an independent developer who is tired of waiting for the weather near the sea. The Spaniard Jaume Sanchez recently announced, and now posted on github an extension for Chrome, in general terms, repeating the functionality of the Firefox shader editor. The extension is quite functional , although traditionally there are some unsolved problems that many readers of this news could very well help the author with.