Mathematics of musical scales for developers — basics of sound processing https://sudonull.com/mathematics-of-musical-scales-for-developers-basics-of-sound-processing
How Pythagorean comma and group theory influence modern audio codecs. Analysis of tempering algorithms for IT specialists. Learn the basics of digital sound processing.
Binaural sound from stereo: schematic and implementation https://sudonull.com/binaural-sound-from-stereo-schematic-and-implementation
Set up your stereo system for immersive binaural sound without headphones. Schematics, MK-233 microphones, adaptation for cinema. Instructions for audio developers — test it yourself.
3D Stereo: spatial sound without headphones https://sudonull.com/3d-stereo-spatial-sound-without-headphones
Learn how the 3D Stereo format and Super HRTF provide a realistic 3D audio scene through external speakers. Experiments, stand, measurements for audio technology developers. Explore the details.
Gravis Ultrasound Max: how 90s sound cards changed the IT market | Case https://sudonull.com/gravis-ultrasound-max-how-90s-sound-cards-changed-the-it-market-case
Analysis of the technical implementation of multimedia shows with Gravis Ultrasound Max and Roland A-33. Lessons for modern developers. Learn how low-level solutions created the "wow" effect.
3D Headphones Sfera: Multichannel Sound https://sudonull.com/3d-headphones-sfera-multichannel-sound
Let's break down the implementation of spatial sound in Sfera headphones for surround and immersive formats. HRTF modeling, driver layouts, comparison with stereo. For audio developers — 3D audio tutorial. Dive into binaural effects.