Gaming Headphones. Sound for gamers. Sound illusions



    WCE supplies the player with everything necessary for games and training (a computer with a monitor, gloves, headphones (large, small, with a microphone and without), a table, a chair. A player can bring his own second set of headphones in the form of sponsored advertising or image, and put them on neck, off ( World Championship Event )

    I'm not friends with headphones. That is, I stick it in my ears that I have to. When I started playing, the main problem was a mouse with a ball, a mouse with a very clogged ball, because they played mainly in clubs. After some time, everyone began to drag their mice with them. (Who controlled the game with a finger by pulling a ball nafig?) A little later, these were their headphones. I had one requirement for headphones - that 2 ears worked. Then a second wish appeared. To make the cord longer than one and a half meters. (This is after sitting on a leash at a distant system unit.)

    Recently, they gave a real HyperX Cloud gaming headset for a test . The first thing I sat down to play in LoL was to listen to “No time for caution” from “Interstellar”. What immediately pleased - a longwire (with volume control) in a very strong braid (the cat gnawed, gnawed, not gnawed), strict Zen design, sound insulation . All the most frequent places are made of metal.

    I didn’t want to write another review with a bunch of photos and sighs on the quality of the wrapper (especially since there is already one on Habré ), but I wanted to share my experience and something that upturns the idea of ​​sounds in games. Therefore, I began to recall what was interesting with the sound in those games that I played (Starcraft, Quake2, League of Legends, Limbo, etc.). And also I got a bunch of questions for igrodelov and players, and I invite them to share their experience.

    What will be discussed further:

    Crites - moments in the game when the sound was crucial information (and not just a nice addition), giving an advantage. I will share my findings and I hope that game developers will tell how they develop such moments.
    Example from Virtua Fighter 3
    "Another example. In Virtua Fighter 3, if Jeffrey uses his “main counter” low kick (against the opponent) (meaning that he interrupts the opponent’s technique), then he can make a guaranteed throw. If the bottom shot does not hit the attacking opponent, then Jeffrey cannot make a guaranteed throw. When I first asked other players how they knew they could make a throw, they told me: “Just listen to the sound of the counterattack. When you hear him, you can enter a throw command. ” At first I thought they were joking. It seemed too difficult to break through the chaos of battle and hear this separate sound. But in the end, when I pressed the button for the lower blow, everything around me froze in anticipation of this sound. When I heard him, I was so ready for him,
    Source: “Playing to Win,” David Searlin, Member of the US Street Fighter Team

    Criteria - based on what to choose gaming headphones. There are several articles with discussions on Habré on this subject ( 1 , 2 , 3 ). I invite readers to share their arguments and look at the results of habropros.
    Example from a harazhitel
    I have been working with sound (and, accordingly, with headphones) for more than 10 years. Basically - with studio, professional headphones, but sometimes you also have to deal with consumer goods like the one that is discussed in this article. And I know very well that the most “dangerous”, the most fragile place in any headphone is the mechanism for fixing the phones themselves to arcs. In second place in the frequency of breakdowns are the arcs themselves, in third is the wire. And I saw many, many times how professional, studio or DJ headphones broke, which cost many times more than these Soundbusters, and the mounting mechanism in professional headphones is much more reliable and was developed taking into account the “difficult” conditions of use. Nevertheless, they break. Break down by professionals who buy these headphones for their own blood and who handle these headphones very carefully. Here the mechanism is clearly weak, such a design will not withstand not only the army fun you mentioned, but even the year of ordinary operation by the ordinary user. And even if they are attached “humanly” - this is just such a marketing name. “Humanly” is not a characteristic and not a guarantee of reliability, it is just the first impression of a marketing-beautiful plastic. But I can safely say to you that at least a third of the sold headphones will not last a year. In the most ordinary operation, not among vandals, not in the army - among the most simple, "ordinary" users. and even years of ordinary use by the most ordinary user. And even if they are attached “humanly” - this is just such a marketing name. “Humanly” is not a characteristic and not a guarantee of reliability, it is just the first impression of a marketing-beautiful plastic. But I can safely say to you that at least a third of the sold headphones will not last a year. In the most ordinary operation, not among vandals, not in the army - among the most simple, "ordinary" users. and even years of ordinary use by the most ordinary user. And even if they are attached “humanly” - this is just such a marketing name. “Humanly” is not a characteristic and not a guarantee of reliability, it is just the first impression of a marketing-beautiful plastic. But I can safely say to you that at least a third of the sold headphones will not last a year. In the most ordinary operation, not among vandals, not in the army - among the most simple, "ordinary" users.

    habrahabr.ru/post/207806/#comment_7172786


    About HyperX Cloud




    TTX

    Headset


    • Sensor Type: Dynamic, Ø 53mm
    • Working principle: closed
    • Frequency response 15 -25000 Hz
    • Rated impedance: 60 ohms per system
    • Nominal sound pressure level: 98 ± 3dB
    • THD: <2%
    • Maximum power: 150mW
    • Headphone Type: Full Size
    • Noise reduction: approx. 20 dBA
    • Headband Pressure: 5N
    • Weight with microphone and cable: 350g
    • Cable length and type: 1m + extension 2m + cable for iPhone (10cm)
    • Connector: mini plug (3.5 mm)


    Microphone


    • Sensor Type: Condenser Electret (Reverse Type)
    • Working principle: pressure gradient
    • Radiation pattern: cardioid
    • Power Sources: AB Power
    • Voltage: 2V
    • Current consumption: max. 0.5 mA
    • Rated Impedance: ≤2.2 kOhm
    • Single voltage at f = 1 kHz: 20 mV / Pa
    • Frequency response: 100-12000 Hz
    • THD: 2% at f = 1 kHz
    • Max. sound pressure level: 105dB SPL (THD≤1.0% at 1 kHz)
    • Microphone Output: -39 ± 3dB
    • Microphone Length: 150mm (including stand)
    • Membrane Diameter: Ø6 * 5mm
    • Connector: mini plug (3.5mm)


    Equipment

    A meter cable with a control panel, a two-meter extension cable, an adapter with a 3.5 mm plug designed for mobile devices, as well as a microphone, a carrying case with additional pockets and even an adapter for an audio system in airplanes and interchangeable velor ear pads (for warm time years and heated rooms).


    imageI held out three games in a row in LoL (~ 2 hours), and then I want to relax my ears.

    External sounds cease to exist (4 missed incoming calls), soundproofing standards.

    Convenient cover for transportation. I threw it in a backpack next to the laptop and went to the hack space, the wires do not spread and do not begin to be friends with the wires from the laptop.

    I learned from the description on the site that the warranty is 2 years and free technical support ... Yes, I change laptops more often. The idea of ​​headphones-as-a-service came up. Bought and do not bathe. Because I don’t need headphones by themselves, but I need (not a drill, not a hole, not a sound) advantages in the game .

    If something can break, it breaks in the first month. And here 2 years the code for immortality.


    Crete


    When flying on a paraglider, the instructor determined the wind speed according to the nature of the whistle lines, drivers take a lot of information from the sound of the engine, even computers break into the sound . Is there anything like this for gamers?

    Games


    Quake
    • imageThe location. The sounds of surfaces, stairs, water, elevators, the sound of a taken nishtyak - give out the location. Therefore, it makes sense to abandon nishtyak or a little around the puddle. The constant jumps in Quake 2 out of the blue helped to mask the places where the jumps were needed.
    • Weapons Firstly, this is how many people infa and how they are fighting. Sound helps count shots / reload with Railgun. It made sense to shoot from the automatic and then suddenly pull out the rocket launcher. At the sounds of Quad - to squeeze somewhere (or vice versa, trap and take away)
    • Disguise / traps . With the growth of skill, I began to understand what the enemy is hearing now, and to give out the sound information that is beneficial to me. For example, simulate a race for Railgun on q2dm1 or dummy elevator rides.

    League of Legends
    • Dragon . When the enemy team brings down the dragon, he screeches at the last breath. This signal is either to finish off slightly fried carcasses of enemies, or to bring it down if it turned out to be half-dead nearby. We also keep track of the killed dragons of the enemy team.
    • Ulta . As soon as I hear the roar of Zion, it's time to hide around the corner or prepare a jump / shield.
    • Tower. When there is a batch under the tower, a split second before the tower releases a light in you, it picks. Having good hearing and dexterity, you can manage to jump out or turn on the shield.


    Neverhood
    Sound like a puzzle


    Limbo
    When only two eyes are visible in the dark and you need to dodge the circulars by ear
    https://youtu.be/Q7us5c679Eo?t=5m47s

    Blind Survivor
    Game on behalf of a blind person. All actions are only by ear. To make it easier to complete the game, it is better to blindfold.


    Starcraft
    This sound still includes the reflex to drive all units under the turret and save the SCV


    And this one is to look for the red dot on the screen and withdraw the entire fleet.


    Movie


    Jesse Shell writes:
    First cartoon with mickey

    In quizzes you can often see the question: “What was the first cartoon with Mickey Mouse?” And most of us know the answer: “Steamboat Willi” (English - Steamboat Willi). But it turns out that most of us are mistaken. “Steamboat Willie” was preceded by another cartoon with Mickey Mouse called “Crazy Plane” (Eng. - Plane Crazy), released six months earlier. What was so special about “Steamboat Willie” that we remembered him as Mickey’s first appearance on the screens? Technology. In particular, “Paradise Willy” was the first cartoon in which synchronous voice acting was used. And the sound was not a decoration - the entire cartoon was created around a synchronized sound series. According to the plot of “Steamboat Willie”, Mickey and Minnie play on different pets as if they were musical instruments. It was cute, smart and fun, but without synchronous voice acting would not make sense. This technology has become fundamental to the kind of experience that this cartoon created. Later, “Mad Plane” also received synchronous voice acting, but here it was more like a decoration: the sound of roaring aircraft engines could not greatly change the fundamental experience of this cartoon.



    We also seem to have a contender for the cool sound in the movies:


    (I could not resist, it just sounds cool)
    Interstellar
    Interstellar 2014 Dr. Mann Docking Scene IMAX BluRay 1080p
    http://www.youtube.com/watch?v=GhlU3ikw8sA
    “20 feet out!”
    “I need 3 degrees starboard, Cooper”
    “10 feet out!”
    “Cooper, we are ... up closeup lined up! »
    « Initiating of spin! »

    How was this sound

    Firefly



    Sound illusions


    Has anyone used this in games?

    Matchbox
    If with headphones and eyes closed, the wow effect is guaranteed. Tested on girls.
    http://www.youtube.com/watch?v=HxPCaVFesMo

    still
    Virtual hairdressing salon
    The illusion, called by specialists of the “virtual hairdressing salon”, is a binaural effect, and consists in the ability of a person and an animal to determine which side of the sound source is located due to the presence of two ears that perform the function of sound receivers (source located front or rear, poorly defined and inaccurate).
    http://www.youtube.com/watch?v=bm4m1lBWQ8c

    “Falling” bells The
    sound illusion, called “falling” bells, is that the sounds of bells heard in the recording “fall” with decreasing pitch.
    http://www.youtube.com/watch?v=JGcaU-l-fdk

    Hidden Steps
    This illusion was first discovered by a psychology professor at Diana Deutsch, who showed how the brain groups nearby notes together. In the demonstration, two melodies are played - one increasing in tone, the other decreasing, and the notes are different for two ears - for example, the right ear hears the first note of the first melody, then the second note of the second melody, and so on. Most listeners group high and low notes together, and it turns out that one ear hears first a decreasing and then increasing sequence, and the second, on the contrary, increasing and then decreasing. Our brain collects from porridge a more or less beautiful melody, which it “presents” to us. In addition, if you are right-handed, then first you will hear an increasing tone on the right, and decreasing in the left, and vice versa.
    http://www.youtube.com/watch?v=DTKRR4IIdro

    Increasing sequence
    This illusion was discovered by French composer Jean-Claude Risset. Pairs of notes follow one after another, creating the illusion of increasing, as if you were pressing the keys from left to right on the piano ... Actually, the tone does not increase, and if after the end of the melody you immediately press the PLAY button again, the melody will continue, and so on to infinity. But tone cannot increase to infinity, unlike the illusion that our brain creates.
    http://www.youtube.com/watch?v=UDI_YLrZzyE

    Phantom words
    This illusion was first demonstrated by Diane Deutsch at the University of California, San Diego. Recording functions of overlapping sequences of repeating words or phrases located in different regions of the stereo space. When you listen to it you will be able to distinguish individual phrases. However, in reality no phrases exist. It’s just that your brain is trying to transform this meaningless noise into something understandable. Usually, those words and phrases appear that are related to what is on your mind.



    PS
    image
    Mushrooms dance


    Only registered users can participate in the survey. Please come in.

    Criteria for DAILY headphones (select 3 most significant)

    • 77.8% Sound quality (in the broadest sense) 478
    • 63.1% “Indestructibility” and fault tolerance (strong cord, strong mounts, the battery does not sit down, etc.) 388
    • 83% Convenience (does not press / fits snugly, volume control, resizing, etc.) 510
    • 32.5% Soundproof 200
    • 12% Microphone Quality 74
    • 9.1% Appearance 56
    • 3.5% Duration of Warranty 22
    • 30.9% Price 190

    Criteria for GAME Headphones (select 3 most significant)

    • 72% Sound Quality (in its broadest sense) 382
    • 53.7% “Indestructibility” and fault tolerance (strong cord, strong mounts, the battery does not sit down, etc.) 285
    • 85.8% Convenience (does not press / fits snugly, volume control, resizing, etc.) 455
    • 40.1% Soundproofing 213
    • 45% Microphone Quality 239
    • 7.1% Appearance 38
    • 3% Duration of warranty 16
    • 18.3% Price 97

    Also popular now: