Food Design Digest, January 2015

    For almost five years now, I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the publications worth publishing are selected, which are interesting to share. Previous materials: April 2010-December 2014 .

    Food Design Digest, January 2015


    Patterns and Best Practices


    New about design principles


    Modern approaches to advertising


    User Flow Patterns A
    video collection of patterns devoted to interface animation and small details of interaction.

    Formstack Form Conversion Report Form Conversion
    Study 2014 from Formstack. An interesting report for those who want to compare their results with the "average for the hospital." Direct link to PDF .

    Showing Passwords on Log-In Screens
    Luke Wroblewski on why and how to show users passwords in mobile applications.

    Using decision tables to support contextual targeting in your UI
    Harry Brignul offers a methodology for determining the places in the interface and the right moment in order to ask the user for information or offer additional services. In general, it is similar to what Dan Saffer says in Microinteractions. Continuing the topic:


    The Art of alt - Writing Great Descriptive Text For Images
    Tips for writing alternative text for images from Dudley Storey.

    Timing Guidelines for Exposing Hidden Content
    Aurora Bedford recommends time delays when displaying content displayed on hover (mage menus, cascading menus, additional content, etc.).
    1. Show visual feedback 0.1 seconds after mouse hover over interactive area.
    2. Wait 0.3-0.5 s (to avoid accidental pointing).
    3. If the courses are still in the interaction area, show the hidden content within 0.1 s.
    4. Show content until the mouse cursor leaves the interactive area for longer than 0.5 s (to avoid accidentally hiding the content).


    Are Mobile Websites Truly Less Usable Than Desktop Websites?
    Jeff Sauro explores the usability of mobile and traditional websites and discovered an interesting phenomenon - mobile versions sometimes benefit from ease of use metrics.

    New about the burger menu

    New about mailing letters


    The Magnifying-Glass Icon in Search Design: Pros and Cons
    Kathie Sherwin's research on the design of search fields and the use of the magnifying glass icon. Conclusions: you should visually highlight the search field; the magnifying glass icon is quite distinguishable by users and it is no longer necessary to use the “Search” inscription on the button; the icon itself should be as simple, large and contrasting as possible. Continuing the topic:


    Ode to a Microinteraction: Amazon Kindle's “Time to Read”
    Dan Saffer delights in the micro-interaction “Time to Read” in Amazon Kindle.

    Top 3 IA Questions about Navigation Menus
    Kathryn Whitenton briefly and succinctly answers three common questions about navigation. How many categories are optimal, do you need to sort them alphabetically, do you have to abandon the effects of cursor hovering given the distribution of touch laptops and tablets.

    User understanding


    General Psychology (MSU Lecture Course)
    A full course of lectures on modern general psychology. Very high quality material. Liraz Margalitallows you to begin to study the psychology of man.

    Designing for Different Online Personality Types
    Liraz gives his classification of the behavioral types of users of e-commerce sites. She identifies 5 patterns of behavior: “I want everything at once”; brand-specific rational visitors; "Optimizers"; satisfiers.

    Phones Aren't Flat - Designing for Real People in Diverse Contexts
    Another article by Steven Hoober about the features of using mobile phones - how the features of use in various situations and people with disabilities worsen the usual presets like the minimum pressure zone. He also notes problems with gestures from around the edge of the screen - given the popularity of covers, they are often impossible to complete.

    At 90, She's Designing Tech For Aging Boomers
    IDEO employs 90-year-old designer Barbara Beskind to help better understand older audiences.

    Inside the Largest Virtual Psychology Lab in the World
    Riot Games uses big data and interface experiments to change the behavior of millions of League of Legends players. Now it is probably one of the largest research sites. The scope of the experiments is not comparable with traditional university psychological research. Just a gem.

    Use-Dependent Cortical Processing from Fingertips in Touchscreen Phone Users
    A study of users of touchscreen smartphones by ADGindrat, M.Chytiris, M.Balerna, EMRouiller and Arko Ghosh, which confirms that their use is changing our brain. The situation is similar to athletes and musicians. We are waiting for a study confirming the growth of fingers from large screens.

    Evidence Based Design Journal
    Intelligent electronic journal on the study of user behavior in different contexts. He understands design in a fairly broad sense, but much applies to our work.

    Information architecture, conceptual design, content strategy


    Running a CX Journey Mapping Design Session A
    tutorial on creating a customer journey map from Mike Alber, used for his master class at Oracle. The presentation very, very coolly painted metrics for the effectiveness of design solutions that can be tracked and improved.


    Designing Digital Strategies, part 2 - Connected User Experiences
    Sofia Hussain is writing a series of articles on digital strategy and the ecosystem map technique. Reminds CJM, but without a clearly defined sequence of steps and without a time axis.

    Design and design of interface screens


    Skala Bjango
    In 2014, Bjango was engaged in the development of its modern tool for Skala designers (the so-called utility for showing the layout from Photosop on the phone). They regularly post change reports and here is one of the latest with pieces of the interface .

    UX App - Prototyping and Interaction Design for User Experience Experts
    A new tool for interactively prototyping interfaces. Collaboration with the prototype, a good visual editor, a library of components, multi-screen prototypes, animations - a standard set. The stake is placed on the possibility of creating complex interface solutions using visual "programming" - a designer of such procedures, conditions and transitions .

    Gravit
    And one more modern tool for designers. Initially, it developed as a set of desktop applications, but due to the high cost of this approach, it goes to the browser .

    Para
    A tool for parametric "prototyping" of illustrations. You create vector forms using familiar tools, and then you can add interactive distribution to them and set other parameters. There is an introductory video to make it clearer.


    Markly
    Markly connects to Photoshop and Sketch for Windows and Mac and makes it easy to prepare layout specifications. Promises to automatically update documents when changing layouts.

    Cinematic Continuity on UI Design
    A series of articles by Claudio Guglieri, design director of Fantasy Interactive, on the application of cinematic principles in interface design. The first part describes the principle of continuity.

    The Ultimate Guide to Prototyping
    144 pages of UXPin case studies, tips and tricks on interface prototyping. Tutorials for Photoshop & Sketch for Sweet.

    New for Material Design


    New for iOS8


    New for Apple Watch


    New to Sketch


    New for Framer


    Tool comparisons


    User research and testing, analytics


    Predictive Customer Analytics 101: The Correlation
    On February 2, Jeff Sauro's new book, Customer Analytics for Dummies, is released. His blog has a chapter on correlation. Book on Amazon .

    The Guide to Usability Testing The
    latest book from UXPin with a guide to usability testing and support for design solutions.

    17 Usability Testing Myths and Misconceptions
    Jim Ross debunks 17 usability testing myths.

    Why You Should Do a Dry Run Every Time You Test Remotely
    A good article about the benefits of pilot usability testing is for those who doubt it.

    Native Tap Native Tap
    service for testing the application on different devices.

    Learning from Closed Card Sorts with Different Inputs
    Kevin Sheldon tested and compared three approaches to card sorting - given categories and the need to recall interface elements; specified categories and interface elements and the need to distribute them; already distributed interface elements into categories and the ability to make changes. The third option gave better results, although for some reason one more popular approach is not given - given interface elements and the ability to define your categories.

    How Confident Do You Need To Be In Your Research?
    Jeff Sauro gives examples of confidence intervals for different situations and tasks.

    Comprehensive review of UX tools for your website
    A good list of tools for custom research and testing from UI Patterns.

    Stop Accosting People in Coffee Shops
    Laura Klein about “guerrilla” research - what you can and cannot learn with their help, and why they are often used incorrectly.

    Visual programming and design in the browser


    Live guidelines and component systems


    Slalom - Towards declarative touch interactions
    Ralph Tomas describes Slalom, a coined system for quickly and briefly describing how elements interact with each other. Using this system (which, in essence, is a simplified system for solving constraint satisfaction problems), it is easy to specify the interaction of one element with another or many, that is, it is easy to prototype very non-trivial interface approaches. Slalom itself grew out of another article about prototyping animations and interactions using physical models .

    The When, Why and How of Designing in Browser
    Brooke Kao on design in the browser. Continuing the topic:


    New to Bootstrap and Foundation


    New about web fonts


    Compositing And Blending In CSS
    Sara Soueidan talks about the capabilities of modern browsers on the effects of blending. More and more things can be done without Photoshop.

    New scripts


    New About CSS Animations


    Work with SVG


    New About Form


    Icon Fonts
    Templates, frameworks and tools for working with font icons, as well as ready-made sets.

    Designing For Print With CSS A
    great tutorial by Rachel Andrew on how to use CSS to make printable versions of pages. Moreover, the possibilities are so vast that you can get a good book layout with all the features from the cover and content to footers and footnotes. A PDF script generator is also offered.

    Creating Well-Behaved Sites With The Page Visibility API
    Dudley Storey parses the page visibility API in browsers, which allows you to carefully turn off the playback of various media on the site if its tab is inactive. A great way to infuriate the user less, although older browsers do not support him.

    Management of front-end projects, processes and teams


    A Quick Guide to Evaluating UX Roles for Non-UX People
    Jacob Harris offers a very interesting model for evaluating the UX professionals needed by the project team. According to two parameters (complexity of interaction and subject area), the project manager can determine the set of necessary skills and people.

    UX Leadership, Part 2: What Great Leaders Must Do
    The second and very powerful part of the Jim Nieters and Pabini Gabriel-Petit series on UX managers and leadership.

    UX Strategy - Goals and the future state
    The fourth part of a series of articles by Austin Govella on the UX strategy - goals and ways to achieve them. Part 5  and  6 also came out.

    Designing the hiring process
    Michael Owens on how to properly hire designers with tons of opinions from industry experts.

    UX Project Checklist
    Not a very systematic, but rather interesting checklist of the important stages of work on the interface. A reference article is given for each step.

    Framing a Sense of Direction
    Guido Stompff on how teams work on innovative solutions.

    Designing With Your Clients
    Paul Boag is about co-design as a way to improve the relationship between design studios and clients.

    Hold A Kickoff Meeting Before Diving Into The Design A
    sensible kick-off tutorial from Chris Bank of UXPin.

    Pixelapse + Dropbox
    Dropbox bought Pixelapse, which makes design work easier for designers and planners. It helps to keep versions of layouts, quickly publish them from source and discuss with clients.

    New About Design Sprints


    Product Management and Analytics


    Open Strategy A
    curated collection of the best (according to the authors) tools for starting a business. The content is divided into categories: consumer research, online analytics and auditing, trends, advertising planning, etc. You can subscribe to the regular mailing list.

    The Experience Makes the Product, Not the Features
    Lee Dale on how to work with objections when launching MVP and not overload the interface of the first release.

    Split Metrics - Increase conversion of App Store page
    Service for A / B testing of application description in AppStore and Google Play. Creates a landing page that mimics the design of a store.

    Cases


    Redesign Cases


    Features of the UX-designer in the "iron" project
    Features of work on the interface in the "iron" project on the example of "Simkomat". Ilya Alexandrov divided the article into two parts: about the features of the hardware and a  description of specific solutions and cases . It will be interesting for practicing designers.

    New About Editorial CMS


    Redesigning Museums for Good
    Last year frog design held several workshops on redesigning UX memorial museum visitors. Presentation of Roberta Tassi talks about workshops in Kingali, Rwanda and Amsterdam.


    History


    'Human error' - Still undefined after all these years
    Steven Shorrock on the concept of "human error" in ergonomics - its history, evolution and today's understanding of the term.

    Tablet UX Research From the Pioneer Days
    Jakob Nielsen recalls his 1992 experience with tablet interfaces for GO PenPoint.

    The ATM is Dead. Long Live the ATM!
    The history of the appearance of ATMs, their current problems and prospects.

    The Fascinating History of the Search Icon
    Keith Ohlfs about how he proposed a magnifying glass icon for searching in NeXT seems to be the first time.

    The Untold Story of the Invention of the Game Cartridge
    The story of the creation of game cartridges that reformatted the market and may have influenced how applications are distributed.

    A Critical, Creative UX Community - CLUF
    Gilbert Cockton's long but very interesting material on the history of the transformation of the UX discipline and its worldview regarding the scientific nature of methods, the role of research and researchers, and the creative.

    A Brief History of the Formation of UX by Dirk Knemeyer


    Trends


    The Future of Large UX Design Firms
    Commented on for UXMatters the trend of shopping for design studios by grocery companies. All this was before the story with Teehan + Lax, but in the Russian version for Zuckerberg it willring it already reflected. Continuing the topic:


    Прогнозы на 2015


    Microsoft HoloLens
    In the framework of the detailed presentation of Windows 10, Microsoft showed the absolutely vile concept of HoloLens. This is the interface of augmented reality, which with the help of glasses allows you to display holographic objects in a real environment and makes it possible to manipulate them. There is already an API for Windows that allows you to develop for it.

    Unlike Google Glass, many use cases of which were limited to the camera, and Oculus Rift, which suggests rather narrow conditions of use, this concept opens up very interesting prospects for the work of the designer and the designer. This interaction with the real environment, the binding of interface elements to objects in it. It is probably not very right to contrast them, but this is a powerful direction in the development of the profession, and even supported by one of the leading platforms. But technological editions are already calling Apple the new Microsoft 2000th (and  The Verge ).

    His video presentation and  exclusive from Wired are available.. Microsoft's R&D is still one of its strongest track records. Moreover, the project is being conducted by Alex Kipman - one of the main initiators of Kinect. It's not a fact that it will take off - Google Glass is still not very good, and Microsoft loves to tell a beautiful picture of the future and release only a piece of it. But you need to follow this direction accurately.


    The State of Responsive Web Design
    Kezz Bracey describes the state of responsive design at the beginning of 2015.

    The Human Side of Automation
    Donald Norman on the dangers of gradual automation.

    7 Controversial Usability Predictions Results
    In 2010, Craig Tomlin made 7 predictions about usability development. In some ways he guessed, in something he was mistaken.

    For general and professional development


    The Need for Design History in HCI
    Carl DiSalvo writes that the HCI discipline lacks attention to the history of design in general and interaction in particular.

    Sober designers


    We've Lost the Guts to Think
    Reflections on the role and tasks of a designer in a broad sense. The article is rather philosophical, it has many useful references to no less interesting materials.

    UX Companion
    The UX Companion for iPhone application contains a glossary of methods, terms and concepts used in interface design.

    UX Thought of the Day
    A collection of quotes about working on interfaces from UI Engineering. Every day for good thought.

    Salary Trends for UX Professionals
    Jacob Nielsen updated his 1997 UX salary trends article from 1997. Over the past few years, the amounts have remained at a relatively stable level, although there is a slight decrease for beginners. The average annual salary in the USA for beginners is $ 63,000 and $ 90,000 for a professional with 5 years of experience (before taxes). For the first 10 years of his career, salary growth is $ 5,000 a year, then drops to $ 3,000.

    Design for Dasein - Understanding the Design of Experiences
    “Design for Dazine” is Thomas Wendt’s new book on the connection between phenomenology (based on the philosophy of Husserl and Heidegger), interaction design and design thinking. The site has a video of Thomas speaking at Interaction 2014 and LeanUX 2014 on this subject.

    People and companies in the industry


    AMA: I'm Manoela Ilic, Co-founder of Codrops
    Session with Manoela Ilic of Codrops. True, mostly thanks :) She also says that many scripts are made based on the concepts of Dribbble and Behance. After that, they are actively distributed through promotional sites and web services and gradually become standards. This is the topic of sound attitude to such social networks.

    Conference proceedings


    Videos online of Service Design Global Conference 2014
    Video of speeches from the Service Design Global Conference 2014 held on October 7-8 in Stockholm, Sweden.

    Fresh links can also be tracked in the same Facebook group . Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artemov, Denis Efremov and Evgeny Sokolov. More and more materials appear in reviews thanks to them.

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