About using sed1335 in stm32f103 microcontrollers

And so I ordered the display WG320240B0-FFH-VZ-000. Datashit .
This model was offered to me by a supplier. I did not check immediately. The backlight goes LCD. You need to choose LED, because I could not find the DC-AC driver.
The display is ordered, it's time to start it with something. Used stm32f103 as a buffer.

Then googling began. In Russian, I especially did not find anything.
But I realized that I need to dig to the side
I wandered to the site en.radzio.dxp.pl/ssd1963 where the sed1335lib.zip library was downloaded
I added to my project
graphic.c
graphic.h
SED1335-STM32.c
sed1335.c
sed1335.h
in Main ()
added
GLCD_Initialize();
GLCD_ClearGraphic();
GLCD_CircleSS(80,80,60,-90,90);
GLCD_ClearText();
GLCD_TextGoTo(7,12);
GLCD_WriteText("5.6 kg/cm2");
And the display worked for me.
Since there is no backlight yet, I will post other people's photos


Briefly about the composition and functions of this library
// раздел настройки драйвера
#define SED1335_PORT GPIOA
#define SED1335_A0 GPIO_Pin_10
#define SED1335_WR GPIO_Pin_8
#define SED1335_RD GPIO_Pin_9
#define SED1335_CS GPIO_Pin_11
#define SED1335_RES GPIO_Pin_12
#define SED1335_D0 0
// команды записи и чтения данных в дисплей
void GLCD_InitPorts(void)
void GLCD_WriteData(unsigned char dataToWrite)
void GLCD_WriteCommand(unsigned char commandToWrite)
unsigned char GLCD_ReadData(void)
unsigned char GLCD_ReadByteFromROMMemory(unsigned char * ptr)
Graphic part and text part
void GLCD_Rectangle(unsigned int x, unsigned int y, unsigned int b, unsigned int a);//Прямоугольник
void GLCD_Circle(unsigned int cx, unsigned int cy ,unsigned int radius); //Окружность
void GLCD_Line(int X1, int Y1,int X2,int Y2); //Линия
void GLCD_SetPixel(unsigned int x,unsigned int y, int color) // установить пиксель в черный или белый цвет
void GLCD_WriteText(char * tekst) // отправка строки в дисплей
void GLCD_WriteTextP(char * tekst), // отправка строки в дисплей
void GLCD_SetCursorAddress(unsigned int address) // Установка курсора
void GLCD_TextGoTo(unsigned char x, unsigned char y) //, Смещение курсора
void GLCD_GraphicGoTo(unsigned int x, unsigned int y) // смещение кисти
void GLCD_ClearText(void), // очистка текста
void GLCD_ClearGraphic(void), // очистка графики
void GLCD_Bitmap(char * bmp, int x, int y, int width, int height) // вывести картинку
Thanks for attention