Object Oriented Analysis and Design

    Today we want to bring to your attention a new translation book of the Head First series . We already understood that not everyone on Habré likes such a presentation of material, but O'Reilly publishing house , who invented this series, can hardly be suspected of frivolity. The methodology of graphic publications was developed over a year and it fully paid off. The books of the Head First series are in constant demand. Our publishing house " Peter " has already published 12 books in this series and 5 more are in the works.

    The publications are aimed at readers who want to meet or quickly learn a new topic. Of course, such an acquaintance is only the first step, but thanks to the "brain" schedule, control questions and exercises, this is a very big step.

    So, our new edition:


    Authors: McLaughlin B., Pollays G., West D.
    Series: Head First O'Reilly
    1 edition, 02.20.2013, 608 pages, 20x25 cm (84x108 / 16), ISBN 978- 5-496-00144-1

    Abstract of the publication:

    Tired of reading books on object-oriented analysis and design, which are understandable only to specialists? You may have heard that OOAP helps you write good programs — programs that will be enough for your superiors and customers. But how to do that? The book will show you how analysis, design and writing of serious object-oriented programs are organized; programs that are easy to reuse, maintain, and expand; programs from which the head does not hurt; programs in which you can add new features without disrupting the work of old ones. You will find out what place OO-principles, design patterns and various development methods occupy in the life cycle of OOAP-projects. By using the features of the brain, this book reduces the time of assimilation and memorization of complex information. By that time,


    1 How good programs begin. About the benefits of quality design
    2 Give them what they want. Collection of requirements
    3 I love you, you are my ideal ... Now change. Changing the requirements of
    4 Programs for the real world. Analysis
    5 Part 1. Everything flows, everything changes. High-quality design
    Part 2. Charging for programs. Flexibility of program
    6 "My name is Art ... And I am an architect." Solving big problems
    7 Put things in order in chaos. Architecture
    8 Do not strive for originality. Design Principles
    9 Programs are written for the customer. Iterations and testing
    10 All together. OOAP Life Cycle
    Appendix I. Residues
    Appendix II Welcome to Objectville A

    detailed table of contents is HERE

    Book on the website of Peter
    Book on Ozon.ru

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