
Instead of the foreword
Hello, Habrahabr!
We open the blog of UNIGINE, where we will talk about our experience in developing software for real-time 3D graphics, creating games, solving technical, creative, personnel and other tasks.
We have accumulated a lot of different experience over the seven years of the company's existence. We have developed a 3D engine for virtual reality systems, games, training, military, medical and other simulations. Based on their engine, they created the Heaven Benchmark - the first benchmark for DirectX 11, several other benchmarks, a bunch of real-time demos and the marine strategy Oil Rush for Windows, Linux and Mac OS X. Now we are preparing to release a mobile version of Oil Rush and are going to do a lot more interesting.
We will be glad to hear your wishes regarding the blog format and questions. If you want to learn something about the world of real-time 3D graphics, ask us, perhaps this will be the topic of one of the following posts.
We open the blog of UNIGINE, where we will talk about our experience in developing software for real-time 3D graphics, creating games, solving technical, creative, personnel and other tasks.
We have accumulated a lot of different experience over the seven years of the company's existence. We have developed a 3D engine for virtual reality systems, games, training, military, medical and other simulations. Based on their engine, they created the Heaven Benchmark - the first benchmark for DirectX 11, several other benchmarks, a bunch of real-time demos and the marine strategy Oil Rush for Windows, Linux and Mac OS X. Now we are preparing to release a mobile version of Oil Rush and are going to do a lot more interesting.
We will be glad to hear your wishes regarding the blog format and questions. If you want to learn something about the world of real-time 3D graphics, ask us, perhaps this will be the topic of one of the following posts.