Psychology and Digital Reality
Days fly past the monitor screen, like a series of popular short sitcoms like “How I Met Your Mother” or “The Big Bang Theory”, we are dominated by the vital need to constantly spin, do something. Sometimes there is a feeling that there is nothing else around, the reality ends beyond the borders of the screen, and there outside the window there is a lifeless cold and incomprehensible vanity. Of course, a computer is a great achievement, but also harmful to the psyche. Due to the tendency to systematize everything, I often notice how I acquire stupid habits related to software or hardware, they soon become obsolete and no longer needed by anyone, like these habits that make up a significant part of the life of any computer programmergeek. This is the framework of life that modernity dictates. But, as it seems to me, this is all a screen behind which lies real life and real experiences. All this is in the form of art in digital form, and technological progress has given it to us now, but how far is digital culture from reality?
Fortunately, they began to quantify this long before the sound and picture really resembled reality. Everyone is familiar with such parameters as the number of megapixels, the frequency range, maximum brightness / contrast, and in general the objective parameters on which the perception of virtual reality should be based. By the way, in this case, by virtual reality we mean captured reality, but otherwise it is also real, just in this aspect we are interested in reality in bits and bytes - it is virtual. Moreover, all this is true both for the image and for the sound. There is much in common between them at the level of perception. But how to draw a parallel between quantitative parameters and qualitative, emotional?
If you look at a purely theoretical one, then with a certain accuracy of data storage (approx., Well, there are a lot of megapixels per inch) and reproduction with precision accuracy of the impression, i.e. emotional response can be achieved very accurate. In the sense of correlating with the original, because different people still feel differently. Of course, nothing works without a belief in the existence of this interactivity, but to believe a person is not as difficult as many, for example, believe in startups.
Another aspect is the place. The playback location is always different from where everything happens. This is normal even from the point of view of the technology itself. Efficiency is another matter. If you watch a video passing by the old telly on the computer market - this is one thing, there is an impression - this is the market in the first place, cinema in the second. If the cinema is completely different - complete immersion, even artificial, because you understand that everything is going on for fun. Therefore, concentration of attention is a fine line in perception not so much by the senses as by consciousness. Everything is complicated by the possibility of choice in our time.
Let's look at this aspect on the other hand - a place largely determines our emotional state and state of consciousness, too. So creating a virtual profile for the environment we control the mind. It can be a theme for OSes or all the walls hung with LCD panels, this does not change the essence. It is only important to understand that reality goes beyond the boundaries of the monitor. No, not only via utp cables and fiber, but also visually, audibly, etc. In many ways, the charm of Apple devices lies in this, this is the work with space that the engineers spent. You look at it and immediately understand that it is cool, but you still do not understand why.
But what about the sound? It has the same effect as any stimulus, like bright light or color. In general, incentive is a very capacious concept. Incentives depend on both sound frequency and timbre. Noteworthy here I find the perception of bass in different audio systems. In modern reality, many perceive the hum at medium-low frequencies (100-200 Hz), as "bass." They can be loud and swing, while the clean bass is not loud, but very powerful, it can be felt only by the body.
The timbre is much more important. This is the nature of the sound, which can be perceived subconsciously. However, it changes during playback. In fact, you are not listening to what is on the medium, but what is being reproduced from this medium, along with the isoteric metaphysical and any information that you pay attention to. The speaker may not scream at all, and distortion will make a growl out of it. These moments are not noticeable to the consciousness, which still perceives symbolic information (100% is true for programmers), it all falls on the subconscious perception.
Days fly by in artificial sounds, scenes from films, in an environment that has lost its natural meaning. This is the path to the development of a new meaning of life and life. Our task is to find ways to understand and manage these elements that crowd out our own real experience. The human psyche is like a plant on a windowsill, twisting a stick along which it grows. It takes the form of the surrounding information space. At the very least, this is an occasion to remember periodically about the beauty of your own inner world, and to think about the digital reality that surrounds us.
General thoughts
Fortunately, they began to quantify this long before the sound and picture really resembled reality. Everyone is familiar with such parameters as the number of megapixels, the frequency range, maximum brightness / contrast, and in general the objective parameters on which the perception of virtual reality should be based. By the way, in this case, by virtual reality we mean captured reality, but otherwise it is also real, just in this aspect we are interested in reality in bits and bytes - it is virtual. Moreover, all this is true both for the image and for the sound. There is much in common between them at the level of perception. But how to draw a parallel between quantitative parameters and qualitative, emotional?
If you look at a purely theoretical one, then with a certain accuracy of data storage (approx., Well, there are a lot of megapixels per inch) and reproduction with precision accuracy of the impression, i.e. emotional response can be achieved very accurate. In the sense of correlating with the original, because different people still feel differently. Of course, nothing works without a belief in the existence of this interactivity, but to believe a person is not as difficult as many, for example, believe in startups.
Another aspect is the place. The playback location is always different from where everything happens. This is normal even from the point of view of the technology itself. Efficiency is another matter. If you watch a video passing by the old telly on the computer market - this is one thing, there is an impression - this is the market in the first place, cinema in the second. If the cinema is completely different - complete immersion, even artificial, because you understand that everything is going on for fun. Therefore, concentration of attention is a fine line in perception not so much by the senses as by consciousness. Everything is complicated by the possibility of choice in our time.
Let's look at this aspect on the other hand - a place largely determines our emotional state and state of consciousness, too. So creating a virtual profile for the environment we control the mind. It can be a theme for OSes or all the walls hung with LCD panels, this does not change the essence. It is only important to understand that reality goes beyond the boundaries of the monitor. No, not only via utp cables and fiber, but also visually, audibly, etc. In many ways, the charm of Apple devices lies in this, this is the work with space that the engineers spent. You look at it and immediately understand that it is cool, but you still do not understand why.
But what about the sound? It has the same effect as any stimulus, like bright light or color. In general, incentive is a very capacious concept. Incentives depend on both sound frequency and timbre. Noteworthy here I find the perception of bass in different audio systems. In modern reality, many perceive the hum at medium-low frequencies (100-200 Hz), as "bass." They can be loud and swing, while the clean bass is not loud, but very powerful, it can be felt only by the body.
The timbre is much more important. This is the nature of the sound, which can be perceived subconsciously. However, it changes during playback. In fact, you are not listening to what is on the medium, but what is being reproduced from this medium, along with the isoteric metaphysical and any information that you pay attention to. The speaker may not scream at all, and distortion will make a growl out of it. These moments are not noticeable to the consciousness, which still perceives symbolic information (100% is true for programmers), it all falls on the subconscious perception.
In custody
Days fly by in artificial sounds, scenes from films, in an environment that has lost its natural meaning. This is the path to the development of a new meaning of life and life. Our task is to find ways to understand and manage these elements that crowd out our own real experience. The human psyche is like a plant on a windowsill, twisting a stick along which it grows. It takes the form of the surrounding information space. At the very least, this is an occasion to remember periodically about the beauty of your own inner world, and to think about the digital reality that surrounds us.