
OpenMW 0.6 released
Let me remind you that OpenMW is an attempt to create a cross-platform open-source game engine that supports the data formats of the game The Elder Scrolls 3: Morrowind. On a habr already wrote about it when the first public version came out.
Since then, the project has grown, and this is what appeared in version 0.6:
I would like to wish the developers good luck in bringing the project to a playable state, because Morrowind is a legend, and I really want to play it in a new, stable, open and beautiful engine :)
You can get additional information and see screenshots on the project website .
By the way, the project is also interesting in that that is written in D . Ogre graphics engine and Bullet physics engine are also used.
Since then, the project has grown, and this is what appeared in version 0.6:
- There is a full-fledged GUI based on MyGUI , which allows you to recreate the Morrowind GUI with all its windows and more
- Completely finished Monster Script - a scripting language that is designed to implement game logic
- Solved problems playing music in windows
I would like to wish the developers good luck in bringing the project to a playable state, because Morrowind is a legend, and I really want to play it in a new, stable, open and beautiful engine :)
You can get additional information and see screenshots on the project website .
By the way, the project is also interesting in that that is written in D . Ogre graphics engine and Bullet physics engine are also used.