NVIDIA was the first to support OpenGL 3.0 in its products
The Khronos Group had just announced the release of the OpenGL 3.0 specification, as NVIDIA released a beta version of drivers for its products that implements support for this open cross-platform standard in the field of 3D graphics acceleration.
The new drivers implement the functionality of the OpenGL 3.0 API and the GLSL 1.30 shader programming language for Windows XP and Windows Vista for some products of the GeForce and Quadro families. With their help, developers can take advantage of the features described in the OpenGL 3.0 specification. The company expects to regularly release OpenGL 3.0 drivers as part of its development program.
The OpenGL specification opens up for software developers access to a wide range of hardware acceleration, 3D and 2D graphics, allowing you to use the program on different platforms. OpenGL is the industry's most widely used software interface, supported by all major platforms, including Windows, Linux, and Mac OS.
Source: NVIDIA
via iXBT
The new drivers implement the functionality of the OpenGL 3.0 API and the GLSL 1.30 shader programming language for Windows XP and Windows Vista for some products of the GeForce and Quadro families. With their help, developers can take advantage of the features described in the OpenGL 3.0 specification. The company expects to regularly release OpenGL 3.0 drivers as part of its development program.
The OpenGL specification opens up for software developers access to a wide range of hardware acceleration, 3D and 2D graphics, allowing you to use the program on different platforms. OpenGL is the industry's most widely used software interface, supported by all major platforms, including Windows, Linux, and Mac OS.
Source: NVIDIA
via iXBT