The online gaming market will exceed $ 4.4 billion by 2010.

    According to the forecast Associates Parks is , online games market in the next five years will quadruple, and by 2010 will exceed $ 4.4 billion. These estimates are based on the results of observations of the current development of the market and related industries, as well as on interviews with publishers.

    The main driving force for this growth will not be gaming consoles and not mobile devices, but personal computers. The study showed that the average PC gamer spends 18.5 hours a week on games, while the owner of the console only 8.9 hours, and on mobile devices they play even less often - 4.6 hours a week.

    As the study showed, among all American gamers, six groups can be distinguished, the percentage ratio between which is shown on the graph :

    * enthusiastic gamersmake up 11% of the total audience and bring 30% of the profit to game publishers;
    * social gamers play with friends;
    * gamers at leisure spend about 58 hours a month on games and play the most standard games;
    * Hidden gamers could become enthusiastic, but at the moment they are forced to spend a lot of time on family, work or study;
    * episodic gamers are characterized by a lack of motivation, but spend 20 hours a month or more on online games;
    * Random gamers choose puzzles, board games and crosswords.

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