Using Adobe Captivate for Live Action Role-Playing Games

    In role-playing games of live action such as pavilion / desk games, or in quests on a space theme (or any other technology-related), you can use computers for greater immersion and atmospheric.

    For example, to create a cabinet role-playing game based on the FireFly series, I needed to create a model of an “on-board” computer. I took my laptop, wrapped it in black cloth, sealed with black tape all the keys except letters, numbers and Enter, and deployed a full-screen monitor emulation “spacecraft control system”.

    To implement the idea and create emulation tool Adobe Captivate is very suitable.

    1. The sequence was simple:
    2. Use the hints to find the password for the on-board computer control system
    3. Enter the password in the input field and press the Enter key.
    4. If the input fails, display a window with a warning and the number of remaining attempts.
    5. If the password is entered correctly, open a window with a hint.
    6. Press the button to go to the coordinate input window.
    7. Enter latitude coordinates.
    8. Entering longitude coordinates.
    9. If you enter one value erroneously, display the final warning message about the danger.
    10. With the correct input of coordinates - display a message with a map of the area.

    In fact, I needed to create a beautiful sequence of requests from the “On-board computer system” and windows into which I had to enter access codes and coordinates. Creation time was limited, and I did not bother with designer refinements.

    I uploaded the video clip in * .exe format, removing the scroll bar and the corresponding buttons, although the option in * .html would also be suitable.

    Captivate allows you to implement an algorithm with input errors, that is, I had to, with every incorrect attempt to enter a password / code, display a message about the number of remaining attempts and prompts.

    Using the built-in capabilities of the tool, it is very convenient to hang certain actions on the transition buttons, for example, returning to the main window or jumping to a slide.

    The timeline of the slide is set in the Timeline field, and you can also lock the slide in a stationary state before pressing a certain key.

    The game was held in 2014 and was a success. There were 4 runs.

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