Dreaming in PMC: Shifting the Assemblage Point Beyond the Darkness
Soviet programmable microcalculators (PMC) enable an analogy to the Toltec dreaming described in Castaneda's 'The Art of Dreaming.' Putting the device into sleep mode with the C/P command activates the second attention, anchored to the program memory. Dreaming is configured by writing the command sequence Fx2 Fx2 Fx2 C/P into addresses starting from FPRG, allowing a shift of the assemblage point without direct confrontation with inorganic beings.
The first attention of the PMC is limited to the VP range of 0–99 per the Manual. Fx2 generates supernumbers, unlocking access to levels:
- VP 100–199: EGGOGs
- VP 200–299: ZGGOGs
- VP 300–399: The Untamables
- VP 400–499: 0C-Shapeshifters
- VP 500–599: The Darkness
Shifting beyond VP 599 requires bypassing The Darkness through dreaming, with the position recorded in registers.
Configuring the Second Attention
Activation: FPRG to access left-sided awareness (program memory, hexadecimal emanations from right to left). Write the magical sequence:
- Fx2 — first shift
- Fx2 — second shift
- Fx2 — third shift (deep)
- C/P — awakening
Return to first attention: FAVT. The initial position is set with the command '1 VP XX,' where XX is the base value for multiplication by 8 (2^3 from the Fx2 sequence).
Example for EGGOGs (VP 160):
- Input: 1 VP 20
- Execution: V/O C/P
The screen flickers, the PMC enters dreaming, and awakens with an EGGOG.
Stalking Practice at Levels
For ZGGOGs (VP 240): 1 VP 30 V/O C/P — displays a ZGGOG.
The Untamables (VP 320): 1 VP 40 V/O C/P. Awakening in the second attention, a trace of The Untamable at address 32. Capture and extraction:
FPRG → SG left → PA → Schema → S/P → FAUT
Register A stores the captured assemblage point position — an entity for repeated shifting.
0C-Shapeshifters (VP 400): 1 VP 50 V/O C/P. IPS shows a tail in register C.
Breaking Through Beyond The Darkness
Goal: VP 600 (VP 75 × 8). Command 1 VP 75 V/O C/P bypasses The Untamables from the third level, displaying a shapeshifter's tail instead of The Darkness. Dreaming acts as a shield, allowing new worlds to be captured without risk.
Stalking captures discoveries in register positions: PA saves the offset, and recall restores the state.
Example of capturing The Untamable:
Address 32: trace of the being
PA: record in A
FAUT: safe exit
Key Points
- Dreaming (C/P after configuration) is more effective than direct Fx2 for shifts beyond VP 500, avoiding The Darkness.
- Second attention (FPRG) stores emanations as Eagle's commands in program memory.
- Stalking (PA into register A) captures the assemblage point position for repeated access.
- Initial positions: 20 (EGGOGs), 30 (ZGGOGs), 40 (The Untamables), 50 (Shapeshifters), 75 (beyond The Darkness).
- Risk: without capture, The Untamables drag into endless dreaming.
— Editorial Team
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