Ogre3D 1.7 Cthugha release!

    Ogre3d

    At the end, the long-awaited release of the open source render engine Ogre3D 1.7 Chtunga was released.
    The main changes in this thread can be found on  this page . Download source from  svn .
    You can download precompiled SDKs for different platforms here.

    The new version has many wonderful additions:
    • The system for launching demo applications has been completely redesigned. Almost all the examples were rewritten for new features.
    • The engine officially switched to the MIT license.
    • The developers abandoned the use of zip archives and switched to 7zip archives. (immediately used tar.gz)
    • One of the main features is the new Terrain plugin (see screenshots and change history on the forum ).
    • The new RTSS runtime shader system , where code generation is performed on the fly.
    • Improved compatibility with 64-bit systems.
    • For compilation under Windows, a project for Visual Studio (sln) has been added.

    I want to remind you that several high-level projects have been written on this engine: Torchlight, MotorM4X, Zombie Driver, Venetica.
    Now I ’ll compile a new version, after finishing I will post screenshots of some features from demo applications. And under the cut you can look at the new Terrain system.
    Under cat, the main features of the engine.

    image
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    Dynamic Textures:
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    RTSS:
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    Transparent Objects:
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    Shadows:
    image

    Deffered Shadding:
    image

    Composer: Bloom + HDR
    image

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