Unreal Engine 4.7 released with HTML5 and WebGL support

Epic Games has announced the “largest release” in history.
In Unreal Engine 4.7, there are so many important innovations, optimizations and improvements that it’s even strange why it is not assigned a version number 5.0.
Written in C ++, the Unreal Engine allows you to create games for most operating systems and platforms. It is used in many games from third-party developers, as well as in other programs for processing three-dimensional graphics and educational applications.
The developers list 38 major new features that are implemented in Unreal Engine 4.7. Here is some of them.
Realistic leaf lighting and leaf rendering in large (open) worlds
The new lighting model supports partial transparency of materials: leaves, paper, glass and other materials.

Support for open worlds is implemented through a hierarchical system of objects that scales to millions of instances.

Editing Components Inside a Level
Now you do not need to pre-create Class Blueprint.

Just select the individual components in 3D, move them and edit the properties.

Auto Import Materials
Import of textures, sounds and other materials has been greatly simplified.
ContentNew files are imported from the folder automatically! The program itself notices the modified files and imports them again.
New Blueprint Editor Interface
Three Blueprint editor modes are unified in one screen.

HTML5 and WebGL support (Windows only)
Now you can quite simply package and run the game in a web browser using the built-in toolkit.

After installing the Emscripten SDK in the Launch menu , just select a web browser.

True, there are a number of limitations. So far, the generated builds of HTML5 games normally work only in 32-bit Chrome. Developers are now working on support for Firefox, Safari, and 64-bit Chrome.