
Marmalade announces support for Windows Phone 8
Microsoft recently announced that the Windows Phone 8 platform will be supported by most modern game engines and developer tools. At the press conference, platforms and tools like Unity, Marmalade, Cocos2D, Havok, and Ogre were mentioned.
Today, we are pleased to announce that Ideaworks3D Limited , creators of the Marmalade SDK (ex-Airplay SDK), announced support for the Windows Phone 8 platform.
What does this mean for developers? Now you can quickly and easily port your applications and games to the Windows Phone 8 platform in accordance with the OpenGL ES 2.0 standards, as well as develop new applications for this operating system.

The Marmalade SDK is a development environment that allows application developers to easily port their applications to various platforms such as Windows Phone 8, iOS, Android and BlackBerry, Windows and Mac. It can be either native (C ++) or hybrid (HTML5) applications. In 2012, Marmalade was named the best developer of cross-platform development tools at the Mobile Entertainment Award.
Marmalade for Windows Phone 8 will be available to developers with licenses ranging from Marmalade Indie to Marmalade Professional.
The list of features available to developers can be found at www.madewithmarmalade.com/windows-phone-8
For users, this means an increase in the number of interesting and beautiful games in the Windows Phone Store in the very near future - both ported and new.
Among the games where the Marmalade SDK was used, there are both casual hits Cut the Rope, Plants vs Zombies and Draw Something, as well as high-performance games - Call of Duty, Need for Speed Shift and Pro Evolution Soccer. Marmalade toolkit is used by EA Games, Bandai Namco Games, Activision, Capcom, Zynga, Square Enix and many others.
In addition, plans for early 2013 announced support for Windows RT, which will allow the porting of games and applications to tablets.

As mentioned above, support for Windows Phone 8 was added to OGRE3D (Open Source 3D Graphics Engine). According to the developers, the current version of OGRE3D can be easily compiled for Windows Phone 8, since it supports the creation of projects in C ++.
In addition, they promise to release OGRE3D 1.9 RC1 in the near future, to facilitate development under Windows Phone 8 without having to compile OGRE from source.
Details are available at: www.ogre3d.org/2012/10/30/ogre-now-supports-windows-phone-8#more-1888

Marmalade
The Marmalade SDK is a development environment that allows application developers to easily port their applications to various platforms such as Windows Phone 8, iOS, Android and BlackBerry, Windows and Mac. It can be either native (C ++) or hybrid (HTML5) applications. In 2012, Marmalade was named the best developer of cross-platform development tools at the Mobile Entertainment Award.
Marmalade for Windows Phone 8 will be available to developers with licenses ranging from Marmalade Indie to Marmalade Professional.
The list of features available to developers can be found at www.madewithmarmalade.com/windows-phone-8
For users, this means an increase in the number of interesting and beautiful games in the Windows Phone Store in the very near future - both ported and new.
Among the games where the Marmalade SDK was used, there are both casual hits Cut the Rope, Plants vs Zombies and Draw Something, as well as high-performance games - Call of Duty, Need for Speed Shift and Pro Evolution Soccer. Marmalade toolkit is used by EA Games, Bandai Namco Games, Activision, Capcom, Zynga, Square Enix and many others.
In addition, plans for early 2013 announced support for Windows RT, which will allow the porting of games and applications to tablets.
OGRE3D

As mentioned above, support for Windows Phone 8 was added to OGRE3D (Open Source 3D Graphics Engine). According to the developers, the current version of OGRE3D can be easily compiled for Windows Phone 8, since it supports the creation of projects in C ++.
In addition, they promise to release OGRE3D 1.9 RC1 in the near future, to facilitate development under Windows Phone 8 without having to compile OGRE from source.
Details are available at: www.ogre3d.org/2012/10/30/ogre-now-supports-windows-phone-8#more-1888