# L - logic

Once I came up with the idea of a new puzzle game with very simple, but at the same time, interesting mechanics: the player is given a set of 5-7 pictures - you need to determine the logical chain by which these pictures can be arranged in a row, and, in fact , select them in order. If in the process of selecting pictures the player makes a mistake by trying to select a picture not in turn, then the entire construction is reset, and the pictures are mixed. Absolutely any topics that can only connect different and not very objects can act as the logic of the union.

I liked the idea of the game, and I decided to translate it into a mobile application.

To begin with, of course, I started collecting references about what is already on the market. But it turned out that, despite the simplicity of my idea, there are no logical games with similar mechanics. Mostly on the topic came across games of the following content:

It's not that. And this is good.

A Google search returned logical chains of pictures for children, the vast majority of which, again, were of the form “Complete the logical series”. There were also sets that corresponded to my idea, but there were few of them, and the number of pictures in them did not exceed four, and I needed 5-7.

In the end, I sat down to compose my own logical chains. I want to talk about this.

All that could be found on the Internet, of course, I collected and finalized to my format: 5-7 pictures in a chain. But I had to compose the main array of levels for the game myself, actively attracting relatives to the creative process. Children with pleasure and in large quantities gave rise to new ideas for levels, many of which in my implementation came into play. Then the kids with no less pleasure solved the finished tasks. The game proved to be viable, accessible and interesting for all ages, and writing logical chains proved to be an extremely fascinating activity, a useful workout for the mind. I divided all levels in complexity into two groups: the lungs will be interesting to children, and adults will solve them without difficulty; heavy ones will also make adults think, but children can also try to decide.

In the course of work on the levels, pronounced topics emerged - tasks with the same logic for constructing chains. Here are some of them (I won’t tell you everything in order not to spoil the game much).

All levels fall into this topic in which the pictures differ among themselves in the amount of some common characteristic. The player needs to determine what this sign is and arrange the pictures in ascending or descending order.

The largest topic and easiest to complete assignments. We can take any object (a geometrical figure or an object from life), and with a high degree of probability there is a sign that can be changed in quantity. If such a sign is difficult to determine, then we can simply draw a different number of these objects. The theme of “Counting Quantity” is an endless field for creativity.

Here is a simple example from the game - the number of dots on the dice (in the level illustrations, I will arrange the pictures in random order so that you can solve these tasks yourself):

So that the tasks do not seem too simple, a common sign can be masked - draw objects so that it does not catch the eye immediately. For example, geometric shapes can be superimposed, making it difficult to calculate the quantity:

Very interesting tasks are obtained when a group of completely different objects is taken, but having one common attribute:

A group of objects, at first glance very different, but united by any one common attribute. The player needs to understand what unites these objects, and arrange the pictures from one extreme value of a common sign to another.

For example, objects with different temperatures: from the coldest to the hottest:

A very interesting and beautiful topic. True, in production it requires the mobilization of imagination and the high cost of drawing.

A group of pictures in which the historical development of a phenomenon is displayed. Accordingly, the player needs to arrange the pictures in chronological order.

Logic chains for mindfulness. The first picture has the lowest detail, and in each subsequent one detail is added.

This topic, as well as counting the number, has the broadest possibilities for creativity. We take any nice object with enough details and remove them one by one.

This topic is reminiscent of adding details, but much more difficult to solve. Requires increased attention. Here, each subsequent drawing from the chain differs from the previous one in one detail. Accordingly, the extreme figures (with which the logical chain begins) will be those for which there is only one adjacent figure. All average drawings will have two neighbors.

For this topic, you need to take objects that have a sufficient number of different signs to change them one at a time.

My favorite topic. And the most difficult to compose. It contains logical chains illustrating natural or industrial processes spaced in time.

Among other topics: step-by-step flow of one figure to another, animation frames, color change. There are exotic tasks outside, for example, a chain of notes of various durations, Roman numerals in order. By writing levels, I tried to add as much variety to the tasks as possible.

I invite you to play the game, show it to your children, help them solve difficult tasks. Perhaps you and your children will want to come up with new logical chains: write, I will definitely draw levels according to your ideas - especially since I have daily level updates. It is possible that someone even wants to use the tasks from the game for classes in children's clubs - that would be mega-great!

I hope it was interesting. Good luck!

I liked the idea of the game, and I decided to translate it into a mobile application.

To begin with, of course, I started collecting references about what is already on the market. But it turned out that, despite the simplicity of my idea, there are no logical games with similar mechanics. Mostly on the topic came across games of the following content:

- "Compose words from a small set of letters." The letters are arranged in a circle in a circle - the player must combine them into words. Yes, the tactile component of my idea is almost the same as in these games, but the goals are different.
- Classical tasks of the form “Define the last picture (or number) of the logical chain”.
- Games with huge sets of similar levels of the type “Find a closed pair”, “Quickly click on the same picture”, “Select all the same pictures on the screen”.

It's not that. And this is good.

A Google search returned logical chains of pictures for children, the vast majority of which, again, were of the form “Complete the logical series”. There were also sets that corresponded to my idea, but there were few of them, and the number of pictures in them did not exceed four, and I needed 5-7.

In the end, I sat down to compose my own logical chains. I want to talk about this.

All that could be found on the Internet, of course, I collected and finalized to my format: 5-7 pictures in a chain. But I had to compose the main array of levels for the game myself, actively attracting relatives to the creative process. Children with pleasure and in large quantities gave rise to new ideas for levels, many of which in my implementation came into play. Then the kids with no less pleasure solved the finished tasks. The game proved to be viable, accessible and interesting for all ages, and writing logical chains proved to be an extremely fascinating activity, a useful workout for the mind. I divided all levels in complexity into two groups: the lungs will be interesting to children, and adults will solve them without difficulty; heavy ones will also make adults think, but children can also try to decide.

In the course of work on the levels, pronounced topics emerged - tasks with the same logic for constructing chains. Here are some of them (I won’t tell you everything in order not to spoil the game much).

#### Counting quantity

All levels fall into this topic in which the pictures differ among themselves in the amount of some common characteristic. The player needs to determine what this sign is and arrange the pictures in ascending or descending order.

The largest topic and easiest to complete assignments. We can take any object (a geometrical figure or an object from life), and with a high degree of probability there is a sign that can be changed in quantity. If such a sign is difficult to determine, then we can simply draw a different number of these objects. The theme of “Counting Quantity” is an endless field for creativity.

Here is a simple example from the game - the number of dots on the dice (in the level illustrations, I will arrange the pictures in random order so that you can solve these tasks yourself):

So that the tasks do not seem too simple, a common sign can be masked - draw objects so that it does not catch the eye immediately. For example, geometric shapes can be superimposed, making it difficult to calculate the quantity:

Very interesting tasks are obtained when a group of completely different objects is taken, but having one common attribute:

#### Common symptom

A group of objects, at first glance very different, but united by any one common attribute. The player needs to understand what unites these objects, and arrange the pictures from one extreme value of a common sign to another.

For example, objects with different temperatures: from the coldest to the hottest:

A very interesting and beautiful topic. True, in production it requires the mobilization of imagination and the high cost of drawing.

#### History of development

A group of pictures in which the historical development of a phenomenon is displayed. Accordingly, the player needs to arrange the pictures in chronological order.

#### Adding Details

Logic chains for mindfulness. The first picture has the lowest detail, and in each subsequent one detail is added.

This topic, as well as counting the number, has the broadest possibilities for creativity. We take any nice object with enough details and remove them one by one.

#### Difference in one detail

This topic is reminiscent of adding details, but much more difficult to solve. Requires increased attention. Here, each subsequent drawing from the chain differs from the previous one in one detail. Accordingly, the extreme figures (with which the logical chain begins) will be those for which there is only one adjacent figure. All average drawings will have two neighbors.

For this topic, you need to take objects that have a sufficient number of different signs to change them one at a time.

#### The processes

My favorite topic. And the most difficult to compose. It contains logical chains illustrating natural or industrial processes spaced in time.

Among other topics: step-by-step flow of one figure to another, animation frames, color change. There are exotic tasks outside, for example, a chain of notes of various durations, Roman numerals in order. By writing levels, I tried to add as much variety to the tasks as possible.

I invite you to play the game, show it to your children, help them solve difficult tasks. Perhaps you and your children will want to come up with new logical chains: write, I will definitely draw levels according to your ideas - especially since I have daily level updates. It is possible that someone even wants to use the tasks from the game for classes in children's clubs - that would be mega-great!

I hope it was interesting. Good luck!