
Android Studio 2.0 development environment released (preview)

At the Android Developers Summit yesterday, Google unveiled Android Studio 2.0 , the first major update to its proprietary development environment on the IntelliJ platform.
Authors of Android applications will surely be pleased: the most important things are implemented in Android Studio 2.0:
- instant run of applications (Instant Run)
- more productive Android emulator
- new GPU profiler / debugger
Particularly pleased with the instant launch of applications, which greatly speeds up the development process. You see the code editor and the smartphone window right away, just add one line - the application immediately launches in an updated form next to it in the emulator, without compilation and other things (see the demo under the cat). This is a truly revolutionary feature!
Everything works very fast. Click Run - the application is automatically compiled, packaged, installed and launched in the emulator. If you then add a line of code, for example, then it will be deployed immediately to a working application!

When adding new lines everything is the same: compilation, packaging and installation are no longer repeated!
Profiling OpenGL ES code has also become easier with the new GPU profiler. You can record entire sessions and view the status of all framebuffer buffers and textures during OpenGL ES code execution and rendering.


The program warns that the profiling function is still in experimental status. To install this extension, you must first install the GPU Debugging Tools package in the Android Studio SDK Manager.

Android Studio 2.0 is not yet ready to the end, only the early beta (Canary) was released. The latest build is here .